March 21, 2012
Earlier this week the TechSlop wiki went down and it might take a while to be sorted. Abu Nasu has graciously allowed me to host the MCH filter and files on his behalf until it’s fixed.
I’ve managed to grab a copy of the MCH Repository page through googles cache system which means I can leave the details and description to The Master himself.
You will need to install this filter into Photoshops plugins directory before you can use the files below.
Designed for creating patterned stockings. The ratio is 1:2, so watch out for that. (This is the filter used in the two-part MCH video)
One day I got into the mood to do a bunch of mapping channels. So I did a bunch of channels. Some head shots, legs, torso stuff, and things. Can’t say for sure what all of channels are what because I didn’t take any notes on them. However, I do remember a few. The very first channel is all head, upper, and torso with each tucked away in a corner. Channels 21, 22, and 23 are the individual head, upper, and torso chunks.
Contains two different MCH files for legs. One of the MCH files in this rar was used in Map Chan Hax Leg Seams. The other one is more like the default mapping and may be more intuitive.
Contains two different MCH files for working with the shoulder areas. One has 2 channels and the other has 3.
This is the MCH file that is almost identical to the one used in the Multi Chan Hax Head tutorial.
A quick little ditty for matching upper and lower for the jacket layer. Designed for documents with a ratio of 2:1, so start with 1024×512 or so. The upper will be on the left and the lower will be on the right. After that, chop it out and go. There are two different seam channels that are very similar. One has the front in the middle and the other has the back in the middle for full wrap-around goodness. Didn’t cover the entire jacket layer, but I did get the bulk of the seam between upper and lower. I used the default female mesh and that had some effect on the operations. Should be okay to use for male design, but I haven’t tested it specifically for male distortion
Description: Several mapping channels for working with the female arm.
Several mapping channels for working with the male arm.
Really quick cylindrical mapping channel for the SL skirt. Quick as they are, they work uber dandy for SL skirt seams.
Real quick planar mapping on the male torso. No arms, no legs, or head. Just quick planar on the front and back of the male torso. The first channel has the default mappings, and the second channel has the planars. The second channel is mostly like the first, but the back is extremely lower. I could have laid second over the first, but that would lead to confusion. With the back extremely lower, easy to see which channel you are looking at with a glance. Should be pretty decent for placing logos and similar on the front and back. Remember that the mapping is planar and thing will distort as the 3d mesh curves around.
January 19, 2011
If you are relatively new to making clothing or skins you might turn to a more experienced content creator with what you belive is a simple question. The most common replies are:
“Just keep at it, you’ll get there eventually.”
“Wear the templates to understand where things go.”
“It’s trial and error.”
“Seams are difficult to match up.”
This can be discouraging but it shouldn’t be. The truth is they’re not hiding any secrets from you. There really isn’t a magical answer, and yes, you should run around in a template suit even when you’re experienced! That advice is fantastic advice…
But Multi Chan Hax is all kinds of awesome!!!
Why is Multi Chan Hax all kinds of awesome? Because it gives Second Life clothing and skin creators a whole range of different template layouts to choose from! With Multi Chan Hax you are no longer limited to texturing the standard head/upper/lower UV layouts.
“A mapping channel is basically UV data. It’s how a 2d texture gets translated onto the geometry of a 3d model. What MultiCH does is give Photoshop the ability to translate a texture to and from any single combination of the channels.”
This type of feature is usually limited to 3d software but Multi Chan Hax manages to blur that line and make the same features available in a 2d image editing programs. How cool is that?! For anyone who has ever complained about wanting a different layout to texture, this is basically the answer to your prayers! All you need is the MCH filter and the MCH files and you can make something respectable in less than half the time it would take to manually match it up pixel by pixel.
Before you get too excited there are a few things I should mention. Multi Chan Hax is a 32bit Photoshop filter so it won’t be available from the filters menu if you choose to run a 64bit executable of Photoshop. Multi Chan Hax is also limited to Windows, so Mac and Linux users are out of the loop.
The Multi Chan Hax filter works with any program capable of loading the 8bf filter format so that means a handful of programs other than Photoshop should be able to make good use of it. PaintShop Pro is one of them and GIMP can too, with the help of a PSPI which is a GIMP plug-in that runs 3rd-party Photoshop filters, such as this one.
If you want to follow along you will need to grab a few things:
Now that we’ve covered the basics please enjoy the following two part video tutorial!
Please note that both these videos are available in HD format on Youtube.
February 10, 2010
This is not meant to be a “tutorial” with step-by-step instructions on how to go about replicating the design. It’s more like a showcase of just how much work and fiddling goes in to designs. I am a big fan of time lapse videos so I thought I’d capture one of my own creations taking shape. This outfit was made over the course of a day and took roughly eight hours to complete. More details after the snip…
Read the rest of this entry »
October 4, 2009
It is possible to get Photoshop filters up and running in The GIMP. It just requires a little legwork to set up. This has been tested to work on The GIMP 2.6.7, which is the latest release at the time of this post. I can’t comment or advise on any earlier version, but the good news is GIMP is freeeeeee, so upgrading won’t hurt your wallet.
Getting Photoshop filters to work requires two things.
The first is grabbing a GIMP plug-in that reads PS plug-ins.
The second is installing the PS plug-in with the GIMP plug-in.
Confused yet? Don’t worry. I’ll explain it more thoroughly, and include a heap of screenshots after the snip…
October 7, 2008
In February of 2010 the official Second Life Forums flicked a switch and moved over to a new fomat. I have edited the links to point to the archives, hopefully you can still follow along.
Somewhere deep down in the official forum archives you can find this absolute GEM of a filter for Photoshop. BUT- to save you the effort of finding that post (it’s not the easiest thing to find), I’m just going to post the jist of it here. The original thread for this dates back to December of 2006 O.o … WHY this wasn’t stickied I have no idea!
So… what the heck is “RGB Theta”, and what can you do with it? Short answer is- you can FAKE the BAKING process which you would normally need a 3D application for. It allows you to render a lighting effect based around the 3 dimensional avatar figure (or any normal map) WITHIN Photoshop.
All you need is Abu Nasu’s nifty lil plugin, and Chip’s Normal Maps and you are ready to start “baking”.
Sexy advert for where you can find the before and after bodysuits (male and female) if you want to run around looking like a spaceman. Image links to SLurl.
Read on after the cut for more information, as well as links to where you can find these goodies.
October 3, 2008
So… I am still waiting on my laptop to be resurrected from the dead, and have been using a dinosaur of a desktop for the last 3 weeks. The downside is I’m not able to do *intense* work, hell, I am lucky to still be able to access SL at all BUT the upside is I’ve been delving in to *possibilities*. I’ve come across an awful lot of things that I might not have had time to browse if I had my head buried in PS or GIMP.
What follows from here is a list of utterly cool crap I’ve found over the last few weeks. Some you might find interesting, some might go over your head. Read on if you want to, or skip over this part. As I said in the title- this is a random ramble!
August 24, 2008
This could be seen as a narky entry on what works better, but I can assure you that’s not my reason for starting this post. I am both a PS and GIMP user, I spend an equal amount of time in both. As much as those of you passionate about your “weapon” of choice would like me to side with one or the other, that’s just never going to happen.
More after the cut if you’re interested.
August 16, 2008
This is a follow on from the Denim Jeans Tutorial. It follows the same basic theory on bump mapping and displacement used in my previous entry. If you read this and find I am skipping a few steps, I suggest trying the denim tutorial as well.
As with before, the final outcome will be up for sale in Afton’s ONE dollarbie shop , with a link back to this blog.
Now… let’s get cracking!
June 10, 2008
This is an adaptation of “Creating Denim in GIMP by *fence-post” from DeviantArt. I’ve changed it so it is relevant to texture creation in Second Life. But I encourage you to read or bookmark the original tutorial as well.
This is a pretty advanced tutorial… It’s not recommended for anyone new to The GIMP, or to clothing creation. However, if you understand the basics of GIMP and the templates, this could be *just* the thing you are searching for to really bring your creations to life. The principles can be applied to ALL you future creations and you will probably benefit greatly from learning some of this stuff.
The final creation will be up for sale for 1L in Afton’s “Dollarbie” shop at HSPL . Click the link to grab a pair now.
This is the poster to look out for.
Are you ready to get cracking? The tutorial starts immediately after the cut…
May 29, 2008
This one may be just the place to start the tips and tricks, because it give you a quick look into “better” photography for SL. Whether you’re a newbie or a pro, being able to take and even tweak a snapshot is an abosulte “must know”.
Part One looks at capturing images, and getting the most out of your settings. I’ll look at both in world capture methods, and touch lightly on how to use external programs for screen captures. I’ll also go in to some advanced menu options, to really make the most of your pics.
Get ready for some tips and tricks below the cut…