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		<title>MultiChan Hax- A Temporary New Home</title>
		<link>https://mistressofdesign.wordpress.com/2012/03/21/multichan-hax-a-temporary-new-home/</link>
		<comments>https://mistressofdesign.wordpress.com/2012/03/21/multichan-hax-a-temporary-new-home/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 18:37:25 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistressofdesign.wordpress.com/?p=310</guid>
		<description><![CDATA[Earlier this week the TechSlop wiki went down and it might take a while to be sorted. Abu Nasu has graciously allowed me to host the MCH filter and files on his behalf until it&#8217;s fixed. I&#8217;ve managed to grab a copy of the MCH Repository page through googles cache system which means I can [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=310&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Earlier this week the TechSlop wiki went down and it might take a while to be sorted. Abu Nasu has graciously allowed me to host the MCH filter and files on his behalf until it&#8217;s fixed.</p>
<p>I&#8217;ve managed to grab a copy of the MCH Repository page through googles cache system which means I can leave the details and description to The Master himself.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong><a href="http://www.mediafire.com/file/cxcietb2xkufamq/TS3D_multichanhaxv1b.8bf" target="_blank">MultiChan Hax Filter</a></strong></p>
<p>You will need to install this filter into Photoshops plugins directory before you can use the files below.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<strong><a href="http://www.mediafire.com/file/c64gj6spysg6qkt/SL_legpatternwrapfull01_c2.mch" target="_blank">SL_legpatternwerapfull01_c2</a></strong></p>
<p>Designed for creating patterned stockings. The ratio is 1:2, so watch out for that. <em>(This is the filter used in the two-part MCH video)</em></p>
<p><strong><a href="http://www.mediafire.com/file/5uum7ceazrwn5b7/SL_mucho23chans.mch" target="_blank">SL_mucho23chans</a></strong></p>
<p>One day I got into the mood to do a bunch of mapping channels. So I did a bunch of channels. Some head shots, legs, torso stuff, and things. Can&#8217;t say for sure what all of channels are what because I didn&#8217;t take any notes on them. However, I do remember a few. The very first channel is all head, upper, and torso with each tucked away in a corner. Channels 21, 22, and 23 are the individual head, upper, and torso chunks.</p>
<p><strong><a href="http://www.mediafire.com/file/x86062v6xb91jfz/SL_majorlegseams01.mch" target="_blank">SL_legsx2</a></strong></p>
<p>Contains two different MCH files for legs. One of the MCH files in this rar was used in Map Chan Hax Leg Seams. The other one is more like the default mapping and may be more intuitive.</p>
<p><strong><a href="http://www.mediafire.com/file/255lu38c5u348hp/SL_shoulders02.mch" target="_blank">SL_shouldersx2</a></strong></p>
<p>Contains two different MCH files for working with the shoulder areas. One has 2 channels and the other has 3.</p>
<p><strong><a href="http://www.mediafire.com/file/87o02thhelxdd26/SL_head02.mch" target="_blank">SL_head02</a></strong></p>
<p>This is the MCH file that is almost identical to the one used in the Multi Chan Hax Head tutorial.</p>
<p><strong><a href="http://www.mediafire.com/file/clddxlbmsv8zmhc/SL_jacketwaist01.mch" target="_blank">SL_jacketwaist01</a></strong></p>
<p>A quick little ditty for matching upper and lower for the jacket layer. Designed for documents with a ratio of 2:1, so start with 1024&#215;512 or so. The upper will be on the left and the lower will be on the right. After that, chop it out and go. There are two different seam channels that are very similar. One has the front in the middle and the other has the back in the middle for full wrap-around goodness. Didn&#8217;t cover the entire jacket layer, but I did get the bulk of the seam between upper and lower. I used the default female mesh and that had some effect on the operations. Should be okay to use for male design, but I haven&#8217;t tested it specifically for male distortion</p>
<p><strong><a href="http://www.mediafire.com/file/cdro77s7vj7nvny/SLarm_female_c6a.mch" target="_blank">SLarm_female_c6a</a></strong></p>
<p>Description: Several mapping channels for working with the female arm.</p>
<p><strong><a href="http://www.mediafire.com/file/ulygn7156dk6a4x/SLarm_male_c6a.mch" target="_blank">SLarm_male_c6a</a></strong></p>
<p>Several mapping channels for working with the male arm.</p>
<p><strong><a href="http://www.mediafire.com/file/als6d59bx180d54/SL_skirt01_c3.mch" target="_blank">SL_skirt01_c3</a></strong></p>
<p>Really quick cylindrical mapping channel for the SL skirt. Quick as they are, they work uber dandy for SL skirt seams.</p>
<p><strong><a href="http://www.mediafire.com/file/n2002so957cpi2b/SL_maletorsoplanar01.mch" target="_blank">SL_maletorsoplanar01</a></strong></p>
<p>Real quick planar mapping on the male torso. No arms, no legs, or head. Just quick planar on the front and back of the male torso. The first channel has the default mappings, and the second channel has the planars. The second channel is mostly like the first, but the back is extremely lower. I could have laid second over the first, but that would lead to confusion. With the back extremely lower, easy to see which channel you are looking at with a glance. Should be pretty decent for placing logos and similar on the front and back. Remember that the mapping is planar and thing will distort as the 3d mesh curves around.</p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">claireharford</media:title>
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		<title>Multi Chan Hax- It&#8217;s all kinds of awesome!</title>
		<link>https://mistressofdesign.wordpress.com/2011/01/19/multi-chan-hax-its-all-kinds-of-awesome-2/</link>
		<comments>https://mistressofdesign.wordpress.com/2011/01/19/multi-chan-hax-its-all-kinds-of-awesome-2/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 13:08:40 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistressofdesign.wordpress.com/?p=281</guid>
		<description><![CDATA[If you are relatively new to making clothing or skins you might turn to a more experienced content creator with what you belive is a simple question. The most common replies are: &#8220;Just keep at it, you&#8217;ll get there eventually.&#8221; &#8220;Wear the templates to understand where things go.&#8221; &#8220;It&#8217;s trial and error.&#8221; &#8220;Seams are difficult [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=281&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>If you are relatively new to making clothing or skins you might turn to a more experienced content creator with what you belive is a simple question. The most common replies are:</p>
<p>&#8220;Just keep at it, you&#8217;ll get there eventually.&#8221;<br />
&#8220;Wear the templates to understand where things go.&#8221;<br />
&#8220;It&#8217;s trial and error.&#8221;<br />
&#8220;Seams are difficult to match up.&#8221;</p>
<p>This can be discouraging but it shouldn&#8217;t be. The truth is they&#8217;re not hiding any secrets from you. There really isn&#8217;t a magical answer, and yes, you <em>should</em> run around in a template suit even when you&#8217;re experienced! That advice is fantastic advice&#8230;</p>
<p><strong>But Multi Chan Hax is all kinds of awesome!!!</strong></p>
<p>Why is Multi Chan Hax all kinds of awesome? Because it gives Second Life clothing and skin creators a whole range of different template layouts to choose from! With Multi Chan Hax you are no longer limited to texturing the standard head/upper/lower UV layouts.</p>
<blockquote><p><em>&#8220;A mapping channel is basically UV data. It&#8217;s how a 2d texture gets translated onto the geometry of a 3d model. What MultiCH does is give Photoshop the ability to translate a texture to and from any single combination of the channels.&#8221;</em></p></blockquote>
<p>This type of feature is usually limited to 3d software but Multi Chan Hax manages to blur that line and make the same features available in a 2d image editing programs. How cool is that?! For anyone who has ever complained about wanting a different layout to texture, this is basically the answer to your prayers! All you need is the MCH filter and the MCH files and you can make something respectable in less than half the time it would take to manually match it up pixel by pixel.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Before you get too excited there are a few things I should mention. Multi Chan Hax is a 32bit Photoshop filter so it won&#8217;t be available from the filters menu if you choose to run a 64bit executable of Photoshop. Multi Chan Hax is also limited to Windows, so Mac and Linux users are out of the loop.</p>
<p>The Multi Chan Hax filter works with any program capable of loading the 8bf filter format so that means a handful of programs other than Photoshop should be able to make good use of it. PaintShop Pro is one of them and GIMP can too, with the help of a <strong><a title="PSPI" href="http://tml.pp.fi/gimp/pspi.html" target="_blank">PSPI</a></strong> which is a GIMP plug-in that runs 3rd-party Photoshop filters, such as this one.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>If you want to follow along you will need to grab a few things:</p>
<p><strong><a title="Chip's Templates" href="http://static.secondlife.com/templates/CMFF_Template_Set.zip" target="_blank">Chip&#8217;s Templates</a> </strong>or<strong> <a title="Robin's Templates" href="http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html" target="_blank">Robin&#8217;s Templates</a></strong></p>
<p><strong><a href="http://www.mediafire.com/file/cxcietb2xkufamq/TS3D_multichanhaxv1b.8bf" target="_blank">Multi Chan Hax- Filter</a></strong></p>
<p><strong><a href="http://mistressofdesign.wordpress.com/2012/03/21/multichan-hax-a-temporary-new-home/" target="_blank">Multi Chan Hax- Files</a></strong></p>
<p><strong><a title="Flaming Pear's Solidify Filter" href="http://www.flamingpear.com/download.html#solidify" target="_blank">Flaming Pear&#8217;s- Solidify filter</a></strong></p>
<p><strong>&#8212;&#8212;&#8212;&#8212;&#8212;</strong></p>
<p>Now that we&#8217;ve covered the basics please enjoy the following two part video tutorial!</p>
<p><em>Please note that both these videos are available in HD format on Youtube.</em></p>
<p><strong>&#8212;&#8212;&#8212;&#8212;&#8212;</strong></p>
<p><a title="Multi Chan Hax Part I- Introduction" href="http://www.youtube.com/watch?v=N1AyEuB0b6M" target="_blank"><strong>Multi Chan Hax Part I- Introduction</strong></a></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='460' height='289' src='http://www.youtube.com/embed/N1AyEuB0b6M?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;hd=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><strong><a title="Multi Chan Hax Part II- Using the Filter" href="http://www.youtube.com/watch?v=GdYdXm3BFmU" target="_blank">Multi Chan Hax Part II- Using the Filter</a></strong></p>
<p><strong><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='460' height='289' src='http://www.youtube.com/embed/GdYdXm3BFmU?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;hd=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
</strong></p>
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			<media:title type="html">claireharford</media:title>
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		<title>*~CH~* Time Lapse Clothing Creation</title>
		<link>https://mistressofdesign.wordpress.com/2010/02/10/ch-time-lapse-clothing-creation/</link>
		<comments>https://mistressofdesign.wordpress.com/2010/02/10/ch-time-lapse-clothing-creation/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 22:36:18 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistressofdesign.wordpress.com/?p=224</guid>
		<description><![CDATA[This is not meant to be a &#8220;tutorial&#8221; with step-by-step instructions on how to go about replicating the design. It&#8217;s more like a showcase of just how much work and fiddling goes in to designs. I am a big fan of time lapse videos so I thought I&#8217;d capture one of my own creations taking [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=224&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='460' height='289' src='http://www.youtube.com/embed/vvpe7E3pHyk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>This is not meant to be a &#8220;tutorial&#8221; with step-by-step instructions on how to go about replicating the design. It&#8217;s more like a showcase of just how much work and fiddling goes in to designs. I am a big fan of time lapse videos so I thought I&#8217;d capture one of my own creations taking shape. This outfit was made over the course of a day and took roughly eight hours to complete. More details after the snip&#8230;<br />
<span id="more-224"></span><br />
Tools used:<br />
Photoshop- for the painting<br />
Camstudio- for the screen recording<br />
FRAPS- for in-world recording<br />
Sony Vegas- for post processing<br />
Soundtrack- Fiona Apple: Slow Like Honey</p>
<p>A big thank you goes to Abu Nasu and his TechSlop wiki&#8230; hopefully this demonstrates just how much I rely on his Photoshop goodies to pull off this level of detail.</p>
<p><a href="http://slurl.com/secondlife/Afton/109/251/126/">Click here to launch an SLurl and visit us In-World!</a></p>
<p>Clicking on the picture below will take you to the XStreet listing.</p>
<div class="wp-caption alignnone" style="width: 472px"><a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=2094945" target="_blank"><img title="*~CH~* Pin-Up Girl- Valentine" src="https://s3.amazonaws.com/products.shop.secondlife.com/agni/modules/Marketplace/Images/8/7/6/8767516c325aa8b7b148ac164d1ab0f4.jpeg" alt="" width="462" height="370" /></a><p class="wp-caption-text">*~CH~* Pin-Up Girl- Valentine</p></div>
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			<media:title type="html">claireharford</media:title>
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			<media:title type="html">*~CH~* Pin-Up Girl- Valentine</media:title>
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		<title>How to: Photoshop Filters in The GIMP</title>
		<link>https://mistressofdesign.wordpress.com/2009/10/04/how-to-photoshop-filters-in-the-gimp/</link>
		<comments>https://mistressofdesign.wordpress.com/2009/10/04/how-to-photoshop-filters-in-the-gimp/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 13:54:09 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistressofdesign.wordpress.com/?p=196</guid>
		<description><![CDATA[It is possible to get Photoshop filters up and running in The GIMP. It just requires a little legwork to set up. This has been tested to work on The GIMP 2.6.7, which is the latest release at the time of this post. I can&#8217;t comment or advise on any earlier version, but the good [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=196&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>It <em>is</em> possible to get Photoshop filters up and running in The GIMP. It just requires a little legwork to set up. This has been tested to work on The GIMP 2.6.7, which is the latest release at the time of this post. I can&#8217;t comment or advise on any earlier version, but the good news is GIMP is freeeeeee, so upgrading won&#8217;t hurt your wallet.</p>
<p>Getting Photoshop filters to work requires two things.<br />
The first is grabbing a GIMP plug-in that reads PS plug-ins.<br />
The second is installing the PS plug-in with the GIMP plug-in.</p>
<p>Confused yet? Don&#8217;t worry. I&#8217;ll explain it more thoroughly, and include a heap of screenshots after the snip&#8230;</p>
<p><span id="more-196"></span></p>
<p>I&#8217;m assuming you&#8217;re running the latest version of The GIMP which is 2.6.7, and that you&#8217;re in a windows environment. This is the version I&#8217;ve tested this on, so I can&#8217;t really comment about earlier builds.</p>
<p>You also ned to download PSPI which is available here:<span style="text-decoration:line-through;"> <a href="http://www.gimp.org/%7Etml/gimp/win32/pspi.html">http://www.gimp.org/~tml/gimp/win32/pspi.html</a> . Scroll to the bottom of the page and select the appropriate download. </span> Get it here: <a href="http://rsc.anu.edu.au/opensource/index.php?option=com_docman&amp;task=doc_details&amp;gid=94&amp;Itemid=32" target="_blank">http://rsc.anu.edu.au/opensource/index.php?option=com_docman&amp;task=doc_details&amp;gid=94&amp;Itemid=32</a> .   When that&#8217;s completed and you&#8217;ve extracted the file it&#8217;s time to move on to installing it.</p>
<p><strong>PART ONE&#8230; Installing PSPI:</strong></p>
<p>Fire up The GIMP and go to Edit &gt;&gt;&gt; Preferences&#8230;</p>
<div id="attachment_197" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-197" title="PSFiltersInGIMP_0013_Edit _ Preferences" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0013_edit-_-preferences.jpg?w=460&#038;h=291" alt="Edit &gt;&gt;&gt; Preferences" width="460" height="291" /><p class="wp-caption-text">Open up The GIMP and go to Edit... Preferences.</p></div>
<p>In the left-hand navigation pane, scroll down and expand the &#8220;Folders&#8221; directory. In the expanded sub-folder select &#8220;Plug-Ins&#8221;&#8230;</p>
<div id="attachment_198" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-198" title="PSFiltersInGIMP_0012_Preferences Window" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0012_preferences-window.jpg?w=460&#038;h=291" alt="A new window will open..." width="460" height="291" /><p class="wp-caption-text">A new window will open...</p></div>
<p>Make a &#8220;New&#8221; directory so any current setting don&#8217;t get overwritten&#8230;</p>
<div id="attachment_209" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-209" title="PSFiltersInGIMP_0011_Folders _ Plug-Ins _ New" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0011_folders-_-plug-ins-_-new.jpg?w=460&#038;h=291" alt="Preferences... Folders &gt;&gt;&gt; Plug-Ins... Select &quot;New&quot;..." width="460" height="291" /><p class="wp-caption-text">Preferences... Folders &gt;&gt;&gt; Plug-Ins... Select &quot;New&quot;...</p></div>
<p>You want it to point to the folder that contains the pspi.exe. When you&#8217;ve found it, click &#8220;OK&#8221;&#8230;</p>
<div id="attachment_210" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-210" title="PSFiltersInGIMP_0010_Browse to PSPI.exe" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0010_browse-to-pspi-exe.jpg?w=460&#038;h=291" alt="Browse to where you saved the PSPI.exe... Click &quot;OK&quot; to confirm." width="460" height="291" /><p class="wp-caption-text">Browse to where you saved the PSPI.exe... Click &quot;OK&quot; to confirm.</p></div>
<p>You&#8217;ll be taken back to the Preferences window, make sure your path appears and then click &#8220;OK&#8221; once more&#8230;</p>
<div id="attachment_208" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-208" title="PSFiltersInGIMP_0009_Confirm _ok_" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0009_confirm-_ok_.jpg?w=460&#038;h=291" alt="Plug-In Folder... Click &quot;OK&quot; to confirm New folder/path..." width="460" height="291" /><p class="wp-caption-text">Plug-In Folder... Click &quot;OK&quot; to confirm New folder/path...</p></div>
<p>The GIMP will tell you to restart for the changes to take effect, so off you go.</p>
<div id="attachment_207" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-207" title="PSFiltersInGIMP_0008_Restart GIMP" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0008_restart-gimp.jpg?w=460&#038;h=291" alt="You will have to restart GIMP for the changes to take effect. &quot;OK&quot;" width="460" height="291" /><p class="wp-caption-text">You will have to restart GIMP for the changes to take effect. &quot;OK&quot;</p></div>
<p><strong>PART TWO&#8230; Installing a Photoshop Filter:</strong></p>
<p>Open up The GIMP and go to Filters&#8230; Photoshop Plug-In Settings.</p>
<div id="attachment_206" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-206" title="PSFiltersInGIMP_0007_Photoshop Plug-In Settings" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0007_photoshop-plug-in-settings.jpg?w=460&#038;h=291" alt="Filter &gt;&gt;&gt; Photoshop Plug-in Settings..." width="460" height="291" /><p class="wp-caption-text">Filter &gt;&gt;&gt; Photoshop Plug-in Settings...</p></div>
<p>A new window will open.  Make a &#8220;New&#8221; directory to point to, open the File Selector and browse to where you&#8217;ve stashed your Photoshop filters&#8230;</p>
<div id="attachment_205" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-205" title="PSFiltersInGIMP_0006_Select _New_ then Browse" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0006_select-_new_-then-browse.jpg?w=460&#038;h=291" alt="Photoshop Plug-In Settings... New... Browse..." width="460" height="291" /><p class="wp-caption-text">Photoshop Plug-In Settings... New... Browse...</p></div>
<p>For the tutorial I&#8217;m using Abu&#8217;s nifty Multi Chan Hax. This time you want it to point to the folder that contains the .8bf for the filter/plug-in you want to load. When you&#8217;ve found it, click &#8220;ok&#8221;.</p>
<p><a href="http://BrowsetothePhotoshopfilteryouwanttoload..."><img class="aligncenter size-full wp-image-204" title="PSFiltersInGIMP_0005_Browse to folder with .8bf Filter" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0005_browse-to-folder-with-8bf-filter.jpg?w=460&#038;h=291" alt="PSFiltersInGIMP_0005_Browse to folder with .8bf Filter" width="460" height="291" /></a><br />
<strong><em>This time GIMP *won&#8217;t* tell you to restart, but you will need to before you can see the PS-Filter goodness in your Filter Menu.</em></strong></p>
<p>Time to restart, again.</p>
<p>Now for the fun part! Open up The Gimp and go to Filters&#8230;*gasp*!!!!! There should be a new entry in your Filter menu detailing what you installed. I have successfully tested it on Abu Nasu&#8217;s TechSlop filters, the Flaming Pear freebies and an old version of Virtual Photographer. <img src='https://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>From here on, you&#8217;re on your own depending on what filter you want to work with. The good news is the pop-ups work exactly the same as they do under Photoshop, so you shouldn&#8217;t have to do much tutorial translating when working with PS filters in The GIMP. My best advice is to install NEW filters ONE AT A TIME, so you don&#8217;t bork the GIMP too badly.</p>
<p>As proof that Photoshop filters work in GIMP, I&#8217;m gonna post a few basic shots of Multi Chan Hax in action&#8230; if you want to know more about it, check out this site: <a title="TechSlop" href="http://tech-slop.serveit.org/wiki/index.php?title=Multi_Chan_Hax" target="_blank">TechSlop</a></p>
<div id="attachment_202" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-202" title="PSFiltersInGIMP_0003_Filters _ TechSlop _ Multi Chan Hax" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0003_filters-_-techslop-_-multi-chan-hax.jpg?w=460&#038;h=291" alt="Filters &gt;&gt;&gt; TechSlop &gt;&gt;&gt; Multi Chan Hax " width="460" height="291" /><p class="wp-caption-text">Filters &gt;&gt;&gt; TechSlop &gt;&gt;&gt; Multi Chan Hax </p></div>
<div id="attachment_201" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-201" title="PSFiltersInGIMP_0002_Filter Popup" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0002_filter-popup.jpg?w=460&#038;h=291" alt="TechSlop Filter Popup- MultiChanHax Settings" width="460" height="291" /><p class="wp-caption-text">TechSlop Filter Popup- MultiChanHax Settings</p></div>
<div id="attachment_200" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-200" title="PSFiltersInGIMP_0001_Test" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0001_test.jpg?w=460&#038;h=291" alt="Example: Multi Chan Hax Scribble Test :D" width="460" height="291" /><p class="wp-caption-text">Example: Multi Chan Hax Scribble Test <img src='https://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p></div>
<div id="attachment_199" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-199" title="PSFiltersInGIMP_0000_Test Outcome" src="http://mistressofdesign.files.wordpress.com/2009/10/psfiltersingimp_0000_test-outcome.jpg?w=460&#038;h=291" alt="Example: Multi Chan Hax Scribble Test Result! " width="460" height="291" /><p class="wp-caption-text">Example: Multi Chan Hax Scribble Test Result! </p></div>
<p>Hopefully this helps out some GIMP junkies. That&#8217;s a wrap! &lt;3</p>
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		<title>RGB Theta- Photoshop plug-in for SL &#8220;Fake Bake&#8221;</title>
		<link>https://mistressofdesign.wordpress.com/2008/10/07/rgb-theta-photoshop-plug-in-for-sl-fake-bake/</link>
		<comments>https://mistressofdesign.wordpress.com/2008/10/07/rgb-theta-photoshop-plug-in-for-sl-fake-bake/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 14:35:04 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Photoshop "Fake Bake"]]></category>
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[In February of 2010 the official Second Life Forums flicked a switch and moved over to a new fomat. I have edited the links to point to the archives, hopefully you can still follow along. Somewhere deep down in the official forum archives you can find this absolute GEM of a filter for Photoshop. BUT- [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=158&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><span style="color:#ff0000;">In February of 2010 the official Second Life Forums flicked a switch and moved over to a new fomat. I have edited the links to point to the archives, hopefully you can still follow along. <img src='https://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </span></p>
<p>Somewhere deep down in the official forum archives you can find this absolute GEM of a filter for Photoshop. BUT- to save you the effort of finding that post (it&#8217;s not the easiest thing to find), I&#8217;m just going to post the jist of it here. The original thread for this dates back to December of 2006 O.o &#8230; WHY this wasn&#8217;t stickied I have no idea!</p>
<p>So&#8230; what the heck is &#8220;RGB Theta&#8221;, and what can you do with it? Short answer is- you can FAKE the BAKING process which you would normally need a 3D application for. It allows you to render a lighting effect based around the 3 dimensional avatar figure (or any normal map) WITHIN Photoshop.</p>
<p>All you need is Abu Nasu&#8217;s nifty lil plugin, and Chip&#8217;s Normal Maps and you are ready to start &#8220;baking&#8221;.</p>
<p>Sexy advert for where you can find the before and after bodysuits (male and female) if you want to run around looking like a spaceman. Image links to SLurl.</p>
<p><a href="http://slurl.com/secondlife/Afton/114/180/125"><img class="alignnone size-medium wp-image-191" title="fake-bake-promo-shot" src="http://mistressofdesign.files.wordpress.com/2008/10/fake-bake-promo-shot.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p>Read on after the cut for more information, as well as links to where you can find these goodies.</p>
<p><span id="more-158"></span></p>
<p>This is the thread where it all began&#8230; <strong><a href="http://forums-archive.secondlife.com/109/eb/155651/1.html" target="_blank">READ THIS</a></strong>. Basically Chip Midnight put up a stack of topography guides of both male and female for us to use. Fantastic by itself, but it starts to get VERY interest by post number 13, and just snowballs from there <img src='https://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  . <em>(This is now an archived thread. The information is still available, but without the attachments it may be a bit difficult to follow.)</em></p>
<p>What evolved from the original post is this super nifty PS plug-in. Credits go to Abu for making the plug-in available for us to use, as well as Chip for his Normal Maps of both the male and female avatars.</p>
<p>&#8212;&#8212;&#8212;-</p>
<p>You will need:</p>
<p><strong><a href="http://www.mediafire.com/file/u64hagd12qv4nh0/TS3D_rgbtheta.8bf" target="_blank">RGB Theta Filter for PS:</a></strong>  As far as I know it&#8217;s for PC only. Sorry to Mac and Linux users.</p>
<p><a href="http://forums.secondlife.com/showpost.php?p=1364321&amp;postcount=21" target="_blank"><strong>Chip&#8217;s Normal Maps:</strong></a> <strong>Sadly, these didn&#8217;t survive the migration to the archives so &#8220;Claire&#8217;s Normal Maps&#8221; from the link below. </strong><del>Single post from the SL forums. Male and female normal maps as a single image (you&#8217;ll have to chop them up once you&#8217;re done &#8220;baking&#8221;). Having them as a single image means the &#8220;baking&#8221; is exactly the same on all pieces of the template- YAY!!! </del></p>
<p><a href="http://www.mediafire.com/file/zdnjmtufjmy/SL Normal Maps for RGB Theta Fake Bake Tutorial.psd"><strong>Claire&#8217;s Normal Maps:</strong></a> This link will take you to mediafire where you can download a PSD with both male and female normal maps. The resolution is 1024&#215;3072 and will still need to be split when you&#8217;re done. 3D modeling and rendering isn&#8217;t one of my greatest strengths but it gets the job done. <em>These were added on April 7th 2010 because the original forum attachments didn&#8217;t survive the migration to the archive.</em></p>
<p><em><br />
</em></p>
<p>Install the plug-in (duh!), then open one of Chips Normal Maps in Photoshop. For the bulk of my screen-shots I&#8217;m using the female map&#8230; cuz she has boobs *giggles*. The boobies are GREAT for showing off how cool this plug-in works. Well&#8230; that&#8217;s my excuse and I am sticking to it!</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/rgb-theta-location2.jpg"><img class="alignnone size-full wp-image-165" title="rgb-theta-location2" src="http://mistressofdesign.files.wordpress.com/2008/10/rgb-theta-location2.jpg?w=460&#038;h=332" alt="" width="460" height="332" /></a></p>
<p>Go to Filters &gt;&gt;&gt; TechSlop &gt;&gt;&gt; RGB Theta&#8230; and mess around with the settings!</p>
<p>Something to note: The filter only has a single light source, so&#8230; you might want to make a front, and a back. These are the settings I have saved so I can load them again and again.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/rgb-theta-front.jpg"><img class="alignnone size-full wp-image-164" title="rgb-theta-front" src="http://mistressofdesign.files.wordpress.com/2008/10/rgb-theta-front.jpg?w=460&#038;h=270" alt="" width="460" height="270" /></a></p>
<p>Duplicate the layer to a new document, undo the changes, and then &#8220;bake&#8221; the normal map again for the opposite light direction.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/rgb-theta-back.jpg"><img class="alignnone size-full wp-image-166" title="rgb-theta-back" src="http://mistressofdesign.files.wordpress.com/2008/10/rgb-theta-back.jpg?w=460&#038;h=270" alt="" width="460" height="270" /></a></p>
<p>Duplicate this &#8220;bake&#8221; into the document we created previously.</p>
<p>__________</p>
<p>You should have a new working document containing both the layers you just made. Next step is making a &#8220;master&#8221; template you can use of your creations.</p>
<p>First- change the layer mode! I found that by switching the upper layer to something like &#8220;screen&#8221; you get to see both the front and back effects in all their glory. You can use lighten, screen, colour dodge, linear dodge and lighter colour- they all produce similar effects. When you&#8217;ve found a layer mode you like- simply merge it down to a single layer.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/blend-mode-to-make-master.jpg"><img class="alignnone size-full wp-image-168" title="blend-mode-to-make-master" src="http://mistressofdesign.files.wordpress.com/2008/10/blend-mode-to-make-master.jpg?w=460&#038;h=331" alt="" width="460" height="331" /></a></p>
<p>(I&#8217;m not sure why my &#8220;full screen capture&#8221; isn&#8217;t capturing the full screen&#8230; Sorry if the shots are missing any important info!).</p>
<p>I have two &#8220;master&#8221; images saved somewhere safe in my &#8220;SL work&#8221; folder. I have one for male, and one for female. They have been saved *as is* for backup reasons (I tend to work destructively&#8230; and yes, I get lectured on my methods constantly lol). ANYWHO- save what you have done as a master file, and duplicate the merged layer once again in to a new document. We&#8217;re going to slice it up now so we can make use of it all.</p>
<p>From the original layer, go to: Image &gt;&gt;&gt; Canvas Size &gt;&gt;&gt; 512 x 512 <em>(for the newer normal maps, the canvas size should be 1024&#215;1024)</em> and change the anchor point. This will crop your canvas to head, then torso, then legs. You will have to undo your changes to get the &#8220;master file&#8221; back, but it&#8217;s better than doing it by hand (crop tool and cursor).</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/canvas-crop.jpg"><img class="alignnone size-full wp-image-169" title="canvas-crop" src="http://mistressofdesign.files.wordpress.com/2008/10/canvas-crop.jpg?w=460&#038;h=274" alt="" width="460" height="274" /></a></p>
<p>Yayyyyy!!!! Now you just need to put these layers in to your OWN master files (Chips. Robins LL standard- whatever your weapon of choice).</p>
<p>To use them:</p>
<p>Change the blend mode to something like &#8220;multiply&#8221; or &#8220;overlay&#8221;, drop the opacity to suit your style and BAM. FULL BODY HIGHLIGHTS AND SHADING!!! Play with a layer blend mode to suit your particular design.</p>
<p>Ok, ok, ok&#8230; I do need to point out one &#8220;bummer&#8221;&#8230; but it has NOTHING to do with Chip&#8217;s jpegs or Abu&#8217;s filter&#8230; it&#8217;s got to do with the PAIN-IN-THE-ARSE template we use for SL.</p>
<p>We only have access to ONE arm, and ONE foot. *grumbles about stupid av mesh some more under her breath*&#8230; To be exact (after i looked again at the template lol) we have a right arm, and a left foot- WTF is up with that??!</p>
<p>So&#8230; you will have to tweak your outcomes for it to be SEAMLESS. The right hand side of the shoulder (where the arm joins on to the torso) will have to be duplicated/copied over to the left hand side and blended in.</p>
<p>If you&#8217;re making socks or stockings or even skins, you will need to duplicate or copy the lower half of the left leg over to the right leg, if you want it to be seamless at the ankle.</p>
<p>STUPID STUPID AV MESH! ROFLOL! They certainly don&#8217;t make it easy for us! <img src='https://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Okie dokie- that&#8217;s my very general guide on how to use the TechSlop &#8220;RGB Theta&#8221; filter with Chips Normal Maps. No more talking from now- but I am jamming a bunch images up for NON Photoshop users to play with. I&#8217;m posting the original 512&#215;1536 unedited master files first. Then the head, torso and legs for both male and female- all cut up, with the shoulder and foot seams already fixed. <img src='https://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ENJOY!!!</p>
<p>** CLICK ON THE IMAGE TO GET THE FULL SIZE!!! **</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/female-basic-bake_no-edit.jpg"><img class="alignnone size-medium wp-image-175" title="female-basic-bake_no-edit" src="http://mistressofdesign.files.wordpress.com/2008/10/female-basic-bake_no-edit.jpg?w=100&#038;h=300" alt="" width="100" height="300" /></a></p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/male-basic-bake_no-edit.jpg"><img class="alignnone size-medium wp-image-176" title="male-basic-bake_no-edit" src="http://mistressofdesign.files.wordpress.com/2008/10/male-basic-bake_no-edit.jpg?w=100&#038;h=300" alt="" width="100" height="300" /></a></p>
<p>__________</p>
<p>Female 512&#8242;s</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/feamle-baked-head.jpg"><img class="alignnone size-medium wp-image-177" title="feamle-baked-head" src="http://mistressofdesign.files.wordpress.com/2008/10/feamle-baked-head.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/female-baked-torso.jpg"><img class="alignnone size-medium wp-image-178" title="female-baked-torso" src="http://mistressofdesign.files.wordpress.com/2008/10/female-baked-torso.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/female-baked-legs.jpg"><img class="alignnone size-medium wp-image-179" title="female-baked-legs" src="http://mistressofdesign.files.wordpress.com/2008/10/female-baked-legs.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p>__________</p>
<p>Male 512&#8242;s</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/male-baked-head.jpg"><img class="alignnone size-medium wp-image-180" title="male-baked-head" src="http://mistressofdesign.files.wordpress.com/2008/10/male-baked-head.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/male-baked-torso.jpg"><img class="alignnone size-medium wp-image-181" title="male-baked-torso" src="http://mistressofdesign.files.wordpress.com/2008/10/male-baked-torso.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/10/male-baked-legs.jpg"><img class="alignnone size-medium wp-image-182" title="male-baked-legs" src="http://mistressofdesign.files.wordpress.com/2008/10/male-baked-legs.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p>Repeated from above for those of you who might have missed it.</p>
<p><a href="http://www.mediafire.com/file/zdnjmtufjmy/SL Normal Maps for RGB Theta Fake Bake Tutorial.psd">Claire&#8217;s Normal Maps:</a> This link will take you to mediafire where you can download a PSD with both male and female normal maps. The resolution is 1024&#215;3072 and will still need to be split when you&#8217;re done. 3D modeling and rendering isn&#8217;t one of my greatest strengths but it gets the job done. <em>These were added on April 7th 2010 because the original forum attachments didn&#8217;t survive the migration to the archive.</em></p>
<p>Woot! That&#8217;s me finished for the day! CIAO FOR NOW!!! <img src='https://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>This is a Ramble!</title>
		<link>https://mistressofdesign.wordpress.com/2008/10/03/this-is-a-ramble/</link>
		<comments>https://mistressofdesign.wordpress.com/2008/10/03/this-is-a-ramble/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 06:01:04 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistressofdesign.wordpress.com/?p=115</guid>
		<description><![CDATA[So&#8230; I am still waiting on my laptop to be resurrected from the dead, and have been using a dinosaur of a desktop for the last 3 weeks. The downside is I&#8217;m not able to do *intense* work, hell, I am lucky to still be able to access SL at all BUT the upside is [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=115&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>So&#8230; I am still waiting on my laptop to be resurrected from the dead, and have been using a dinosaur of a desktop for the last 3 weeks. The downside is I&#8217;m not able to do *intense* work, hell, I am lucky to still be able to access SL at all BUT the upside is I&#8217;ve been delving in to *possibilities*. I&#8217;ve come across an awful lot of things that I might not have had time to browse if I had my head buried in PS or GIMP.</p>
<p>What follows from here is a list of utterly cool crap I&#8217;ve found over the last few weeks. Some you might find interesting, some might go over your head. Read on if you want to, or skip over this part. As I said in the title- this is a random ramble! <img src='https://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><span id="more-115"></span></p>
<ul>
<li><strong>MULTI CHAN HAX by ABU NASU</strong></li>
</ul>
<p>The first thing I discovered was by chance when reading the official SL forums. The poster was Abu Nasu (someone who I have already referred to as God somewhere here) explaining &#8220;<strong><a title="Multi Chan Hax on SL Forums" href="http://forums.secondlife.com/showthread.php?t=284229">multi chan hax</a></strong>&#8220;. In the first post he mentioned &#8220;I can now switch between a bunch of mapping channels in the same file.&#8221;&#8230; which was enough to lift my interest and keep checking back.</p>
<p>I have MINIMAL 3D experience, but the words &#8220;mapping channel&#8221; had me hooked. From what I knew of them&#8230; and how he was phrasing his responses&#8230; he had managed to make a plugin that allowed the same sort of theory to be applied in Photoshop. OMGWTF!!! However, I had to wait a few days to confirm that assumption&#8230; then BAM! Here is the <a title="Tech Slop" href="http://tech-slop.serveit.org/wiki/index.php?title=Main_Page" target="_blank">Tech Slop</a> link so you know what I am on about. <strong><a title="Multi Chan Hax Head " href="http://tech-slop.serveit.org/wiki/index.php?title=Multi_Chan_Hax_Head" target="_blank">Multi Chan Hax Head</a></strong> . HOW COOL IS THAT SH*T!!???!?!?! And it isn&#8217;t just for the head! There is also .mch files for the SL legs, and another one for part of the legs with the torso!!!! Seams could be a thing of the past with this super-nifty little plugin!</p>
<p>Yes.. I may have gushed in my response to this on the SL forums&#8230; and gone so far as to offer my first born&#8230; but but but but!!!!! For ANYONE who has ever whinged about wanting a DIFFERENT mesh to texture in PS, this is basically the answer to your prayers! I&#8217;ve run it through its paces on this crappy desktop, and I am pleased to say it offers exactly what is promised. I can&#8217;t wait to get my laptop back so I can REALLY get cracking with this cool lil plugin. <img src='https://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I AM UBER IMPRESSED!!! I definitely owe Abu Nasu a beer or a good bottle of red.</p>
<ul>
<li><strong>SiteGrinder</strong></li>
</ul>
<p>I was rummaging through a Photoshop tutorials site, and I clicked on a link to something that claimed you could &#8220;Create a Website in Photoshop&#8221;. Anyone who knows me in RL, knows I HATE coding. Yes, I can read basic html, NO, I don&#8217;t see the point in wasting my time with it (hence the reason I have a BLOG not a WEBSITE- lmao!). HTML, CSS, Javascript&#8230; BAH!!!! That&#8217;s no fun at all! I get frustrated at why I can&#8217;t get it to work the way *I* want it to work, and usually end up getting my boy to either walk me through it (he&#8217;s such a calming influence), or I get HIM to do it FOR me. *Giggles*. However&#8230;!</p>
<p>Let me show you the <strong><a title="SiteGrinder Overview" href="http://www.medialab.com/sitegrinder/overview.php" target="_blank">SiteGrinder</a></strong> website. *Grin*&#8230; &#8220;SiteGrinder 2 turns Adobe Photoshop into an easy-to-use and powerful website design and production tool&#8221;. THIS is HIGH on my Christmas wish list! So far, I have downloaded and fiddled with the demo offered on the site. It is fully functioning, but watermarks anything you output- which is fine by me because I want to TEST it before I BUY it! I&#8217;ve found it easy to understand, and haven&#8217;t had any &#8220;hair pull&#8221; moments <img src='https://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . That surprised me, because I still pull my hair out with Dreamweaver and Flash. I can use them, but not as well as I&#8217;d like to be able to.</p>
<p>According to those &#8220;In-The-Know&#8221; with website creation, apparently the output/behind the scenes coding of the sites I&#8217;ve made is &#8220;messy&#8221;. But honestly&#8230; It looks pretty, and it works. That is all that matters to ME!</p>
<ul>
<li><strong>The GIMP 2.6 officially released</strong></li>
</ul>
<p>&#8220;GIMP 2.6 is an important release from a development point of view.   It features changes to the user interface addressing some often   received complaints, and a tentative integration of GEGL, the graph   based image processing library that will eventually bring high   bit-depth and non-destructive editing to GIMP.&#8221;</p>
<p><a href="http://gimp.org/release-notes/gimp-2.6.html" target="_blank">GIMP 2.6 Release Notes</a>, <a href="http://gimp.org/downloads/" target="_blank">GIMP 2.6 Downloads</a></p>
<p>I know GIMP is no comparison to the powerhouse that is Photoshop, but you have to give them credit for their continuing improvements to something that is FREE for everyone!</p>
<p>I think the funnest thing they have added is &#8220;brush dynamics&#8221;. PS has had this for quite a while. It allows you to use the brush with scatter/size/opacity tweaks on every stroke. I haven&#8217;t has a chance to test out if it supports dynamic photoshop brushes yet (it does support PS brushes, but I don&#8217;t know if the dynamics are supported in the same manner)&#8230; This will be interesting. I know a tonne of GIMP skin-makers who would greatly benefit from being able to use the Nagel Series skin brushes within GIMP.</p>
<p>The other cool &#8220;catching up with PS&#8221; tool is the ability to wrap text within a bounding box. Just drag out the size you want your text box to be, and it will move the last word to the next line when you run out of room. WHY this wasn&#8217;t an update earlier, I don&#8217;t know. But its a time saver- so YAY for GIMP adding that feature!</p>
<p>Another little change is the &#8220;on-canvas&#8221; previews for some (?) filters. Usually filters have been given their own preview window, with the filter settings beside/under the preview. Now, you&#8217;re able to view the whole working canvas before you commit the change. Again, this is GIMP slowly catching up to Photoshop. I don&#8217;t think there was anything *wrong* with a separate preview, but it&#8217;s nice to know you can view the whole image before you apply the filters.</p>
<p>*takes a deep breath* Ok folks, I do believe my rant is over. <img src='https://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Thanks for stopping by!</p>
<p>Claire Harford</p>
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		<title>The GIMP vs. Photoshop</title>
		<link>https://mistressofdesign.wordpress.com/2008/08/24/the-gimp-vs-photoshop/</link>
		<comments>https://mistressofdesign.wordpress.com/2008/08/24/the-gimp-vs-photoshop/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 22:29:34 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mistressofdesign.wordpress.com/?p=98</guid>
		<description><![CDATA[This could be seen as a narky entry on what works better, but I can assure you that&#8217;s not my reason for starting this post. I am both a PS and GIMP user, I spend an equal amount of time in both. As much as those of you passionate about your &#8220;weapon&#8221; of choice would [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=98&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>This could be seen as a narky entry on what works better, but I can assure you that&#8217;s not my reason for starting this post. I am both a PS and GIMP user, I spend an equal amount of time in both. As much as those of you passionate about your &#8220;weapon&#8221; of choice would like me to side with one or the other, that&#8217;s just never going to happen.</p>
<p>More after the cut if you&#8217;re interested.</p>
<p><span id="more-98"></span></p>
<p>Both programs do pretty much the same thing, just in different ways. I think for users who have never fully learnt both programs, trying to understand the difference, or why it doesn&#8217;t work the &#8220;same&#8221; in the other program will definitely lead to frustration.</p>
<p style="margin-bottom:0;">My explanations and tutorials were never meant for people new to either program&#8230; I have tried my best to thoroughly explain each and every step for the program I wrote it for, but I do assume you have a basic to intermediate knowledge of that <em>particular</em> program in order to follow along, and hopefully understand what the heck I am on about.</p>
<p style="margin-bottom:0;">I started with The GIMP (as any hobbyist should before spending cash). It does have my heart and I will defend that program to the death against any Photoshop elitist who says its a waste of time. However, because The GIMP is open-source&#8230; and not “industry standard”, there came a time when I figured I should learn Photoshop as well. The silly thing is, the migration to Photoshop (when you still have GIMP as a backup) sounds a whole lot less painful than going the opposite way.</p>
<p style="margin-bottom:0;">For all you Photoshop fans out there, I have some good news. The next tutorial or two will be covering the funky “fake bake” spotted in the previous entries, and how to do it yourself. YAY!!! I personally use PS CS3&#8230; so for anyone using older versions&#8230; if something is not quite right I apologize, but that is all I have to go by.</p>
<p style="margin-bottom:0;">Photoshoppers, Gimpers, Love you both the same! Mwah!</p>
<p style="margin-bottom:0;">Ciao for now!</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/mistressofdesign.wordpress.com/98/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/mistressofdesign.wordpress.com/98/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mistressofdesign.wordpress.com/98/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mistressofdesign.wordpress.com/98/" /></a> <img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=98&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">claireharford</media:title>
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		<title>Sweater Tutorial Using The GIMP</title>
		<link>https://mistressofdesign.wordpress.com/2008/08/16/sweater-tutorial-using-the-gimp/</link>
		<comments>https://mistressofdesign.wordpress.com/2008/08/16/sweater-tutorial-using-the-gimp/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 20:47:14 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[GIMP Sweater Tutorial]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Clothing]]></category>
		<category><![CDATA[clothing creation]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Second Life Tutorial]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[SL]]></category>

		<guid isPermaLink="false">http://mistressofdesign.wordpress.com/?p=67</guid>
		<description><![CDATA[This is a follow on from the Denim Jeans Tutorial. It follows the same basic theory on bump mapping and displacement used in my previous entry. If you read this and find I am skipping a few steps, I suggest trying the denim tutorial as well. As with before, the final outcome will be up [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=67&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>This is a follow on from the Denim Jeans Tutorial. It follows the same basic theory on bump mapping and displacement used in my previous entry. If you read this and find I am skipping a few steps, I suggest trying the denim tutorial as well.</p>
<p>As with before, the final outcome will be up for sale in <a href="http://slurl.com/secondlife/Afton/114/180/125">Afton&#8217;s ONE dollarbie shop</a> , with a link back to this blog.</p>
<p><a href="http://slurl.com/secondlife/Afton/114/180/125"><img class="alignnone size-medium wp-image-92" src="http://mistressofdesign.files.wordpress.com/2008/08/sweat-tut-advert1.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p>Now&#8230; let&#8217;s get cracking! <img src='https://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><span id="more-67"></span></p>
<p style="margin-bottom:0;">For this tutorial, I&#8217;m using the templates by Chip Midnight again, at 512 resolution.</p>
<p style="margin-bottom:0;">Create a new layer, and fill it with a colour of your choice. I chose a nice deep red for mine. Rename this layer “Sweater Colour Base”.</p>
<p style="margin-bottom:0;"><em>** Before you say anything, &#8220;yeah, yeah, I know, I know&#8230;&#8221;, The dark red, could possibly show as TOO dark for some people to see well, but! You can make your sweater any colour you want. I just wanted a dark red one! <img src='https://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  **</em></p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/1-sweater-base-colour1.jpg"><img class="alignnone size-medium wp-image-69" src="http://mistressofdesign.files.wordpress.com/2008/08/1-sweater-base-colour1.jpg?w=300&#038;h=183" alt="" width="300" height="183" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;">Create another new layer, and fill it with a mid grey colour (I chose 909090).</p>
<p style="margin-bottom:0;">Go to <strong>Filters &gt;&gt; Noise &gt;&gt; RBG noise&#8230;</strong></p>
<p style="margin-bottom:0;">We&#8217;re going to add a LOT of noise. Make sure Independent RGB is unchecked, and set the values to 0.50.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/2-noise-settings.jpg"><img class="alignnone size-medium wp-image-70" src="http://mistressofdesign.files.wordpress.com/2008/08/2-noise-settings.jpg?w=165&#038;h=300" alt="" width="165" height="300" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;">Now go to <strong>Filters &gt;&gt; Blur &gt;&gt; Motion Blur&#8230;</strong></p>
<p style="margin-bottom:0;">Blur Type is Linear, and we set the length to 50, and the angle to 90.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/3-motion-blur-settings.jpg"><img class="alignnone size-medium wp-image-71" src="http://mistressofdesign.files.wordpress.com/2008/08/3-motion-blur-settings.jpg?w=159&#038;h=300" alt="" width="159" height="300" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;">Duplicate the layer you just made.</p>
<p style="margin-bottom:0;">Then go to <strong>Layer &gt;&gt; Transform &gt;&gt; Rotate 90 counter-clockwise</strong>.</p>
<p style="margin-bottom:0;">Change the <strong>layer blend mode to Overlay</strong>, and <strong>merge it down</strong> to the underlying grey layer.</p>
<p style="margin-bottom:0;">You should have something like a weave-ish looking texture.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/4-greyscale-overlay.jpg"><img class="alignnone size-medium wp-image-72" src="http://mistressofdesign.files.wordpress.com/2008/08/4-greyscale-overlay.jpg?w=300&#038;h=182" alt="" width="300" height="182" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;">Add a small amount of noise again, somewhere between 0.05-0.10 is enough.</p>
<p style="margin-bottom:0;">Change the <strong>layer blend mode to overlay</strong> again, and <strong>merge down</strong> once more. So, while we made two new layers to create the texture, you should have them all merged down to the original “Sweater Colour Base” we firstly created.</p>
<p style="margin-bottom:0;">You should have something that looks like this.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/5-merged-down-result.jpg"><img class="alignnone size-medium wp-image-73" src="http://mistressofdesign.files.wordpress.com/2008/08/5-merged-down-result.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;"><em>** Before we do anything to this layer, I am going to save a copy as a TGA. Just the texture, as it is, because I am going to use it to make a band on the lower templates, in order to make a longer sweater. I&#8217;ll get to that when I&#8217;ve finished the top though, lol. **</em></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;font-style:normal;">Now we&#8217;re going to figure out our neckline placement. To make this easier, you can bring one of Chips layers to the top. I&#8217;ve brought up the Shaded Grid layer, changed its blend mode to Overlay, and dropped the opacity down to 50%.</p>
<p style="margin-bottom:0;font-style:normal;"><strong>Create a new layer</strong> above this, and rename it “Neckline Shape”.</p>
<p style="margin-bottom:0;font-style:normal;">Using the template as a guide, grab your paintbrush tool and <strong>draw in a wide white line for your neckline</strong>. I say wide because I am attempting to make a knitted band for the edge.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/6-neckline-wide-band.jpg"><img class="alignnone size-medium wp-image-74" src="http://mistressofdesign.files.wordpress.com/2008/08/6-neckline-wide-band.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Now we&#8217;re going to bump map this information to our base.</p>
<p style="margin-bottom:0;font-style:normal;">Select the “Sweater Colour Base” layer, and go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump map&#8230;</strong></p>
<p style="margin-bottom:0;font-style:normal;">From the drop down menu, select the layer you just made “<strong>Neckline Shape</strong>”.</p>
<p style="margin-bottom:0;font-style:normal;">These are the setting I used, but as always, feel free to play around with them.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/7-band-bump-map.jpg"><img class="alignnone size-medium wp-image-75" src="http://mistressofdesign.files.wordpress.com/2008/08/7-band-bump-map.jpg?w=300&#038;h=260" alt="" width="300" height="260" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">You can choose to delete or hide the layer if you want to, but because I painted it in white, I&#8217;ve chosen to use it for some extra highlights. I&#8217;ve changed the blending mode to Soft light, and dropped the opacity to 10%.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;"><strong>Create a new layer</strong> and rename it “neckline ribbing”, this time we are adding a “ribbed” effect to the v-neck shape we just made.</p>
<p style="margin-bottom:0;font-style:normal;">Grab your paintbrush tool again, this time I&#8217;ve chosen Circle Fuzzy (07). <strong>Paint in some lines for where you want the rib to go.</strong></p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/8-neckline-ribbing.jpg"><img class="alignnone size-medium wp-image-76" src="http://mistressofdesign.files.wordpress.com/2008/08/8-neckline-ribbing.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Go back to the “Sweater Colour Base” layer, and we&#8217;re going to bump map the ribbing in.</p>
<p style="margin-bottom:0;font-style:normal;">Go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map..</strong>. from the drop down menu, select the layer you just made “<strong>neckline ribbing</strong>”.</p>
<p style="margin-bottom:0;font-style:normal;">The only setting I changed from the last time, is I have checked “Invert”&#8230; it just looked better, lol.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/9-neckline-ribbing-bump-map.jpg"><img class="alignnone size-medium wp-image-77" src="http://mistressofdesign.files.wordpress.com/2008/08/9-neckline-ribbing-bump-map.jpg?w=300&#038;h=260" alt="" width="300" height="260" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">As before, you can hide, delete keep this layer for extra shading/highlights this layer. I&#8217;ve inverted the colour (switched it to black by going to Colors &gt;&gt; Invert), changed the blend mode to Burn, and dropped to opacity to 10%.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Thats the neckline finished!</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Next, we move on to the cuff, its pretty much the same as the neckline, so <strong>create a new layer and name it Cuff Shape</strong>.</p>
<p style="margin-bottom:0;font-style:normal;">We paint a big white block for how wide we want it.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/10-cuff-shape.jpg"><img class="alignnone size-medium wp-image-78" src="http://mistressofdesign.files.wordpress.com/2008/08/10-cuff-shape.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;font-style:normal;">Select the “Sweater Base Colour” layer. Then go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map</strong>&#8230; from the drop down menu, select the layer you just made “<strong>Cuff Shape</strong>”.</p>
<p style="margin-bottom:0;font-style:normal;">Keep the settings the same as before, so no screen shot, just deselect Invert for the solid white.</p>
<p style="margin-bottom:0;font-style:normal;">You can delete or keep it, I keep them for highlights or shading.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Next make a <strong>new layer</strong> for the ribbing of the cuffs, name it that. Grab your paintbrush tool and <strong>paint in some lines for ribbing</strong>.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/11-cuff-ribbing.jpg"><img class="alignnone size-medium wp-image-79" src="http://mistressofdesign.files.wordpress.com/2008/08/11-cuff-ribbing.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">Select the “Sweater Base Colour” layer. Then go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map..</strong>. from the drop down menu, select the layer you just made “<strong>Cuff Ribbing</strong>”.</p>
<p style="margin-bottom:0;font-style:normal;">Keep the settings the same as before, but check Invert.</p>
<p style="margin-bottom:0;font-style:normal;">Delete or keep the layer. I inverted the colour and used it as shading.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">* GRIN * Starting to look like a sweater yet?</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Now to add some wrinkles! We&#8217;re still using the same principles as before. I /love/ how friendly bump mapping is in GIMP. Once you get used to it, its one of those steps you really can&#8217;t live without.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Create a <strong>new layer</strong>, and name it “<strong>Wrinkles</strong>”. Grab a fuzzy brush, and paint in some wrinkles on the front, back, and some on the arms as well. I smudged out the ends, so they tapered off a bit, and I applied a Gaussian Blur of 10.0.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/12-wrinkles.jpg"><img class="alignnone size-medium wp-image-80" src="http://mistressofdesign.files.wordpress.com/2008/08/12-wrinkles.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">Select the “Sweater Base Colour” layer. Then go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map&#8230;</strong> from the drop down menu, select the layer you just made “<strong>Wrinkles</strong>”.</p>
<p style="margin-bottom:0;font-style:normal;">These are my settings, but feel free to change them to your own if you wish.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/13-wrinkles-bump-settings.jpg"><img class="alignnone size-medium wp-image-81" src="http://mistressofdesign.files.wordpress.com/2008/08/13-wrinkles-bump-settings.jpg?w=300&#038;h=260" alt="" width="300" height="260" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">With your base layer still selected, we&#8217;re also going to use the displace filter for the wrinkles.</p>
<p style="margin-bottom:0;font-style:normal;"><strong>Go to Filters &gt;&gt; Displace&#8230; Select your “Wrinkles” layer</strong> from the drop down menu for <strong>both X &amp; Y</strong>, and we are going to negatively displace by -5.0 on both coordinates. This is a screen shot of what my filter looks like.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/14-wrinkle-displace-settings.jpg"><img class="alignnone size-medium wp-image-82" src="http://mistressofdesign.files.wordpress.com/2008/08/14-wrinkle-displace-settings.jpg?w=217&#038;h=300" alt="" width="217" height="300" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">I&#8217;ve kept my wrinkles layer again, inverted the colour, swapped the blend mode to Burn, and dropped to opacity to 20%.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">ALMOST finished! By now, you have a sweater that is definitely starting to look like it should. The texture has texture, something I find fairly lacking in SL. All the shading in the world will never be a replacement for good texturing, however, you do need shading to complete the look of things.</p>
<p style="margin-bottom:0;font-style:normal;">To do this, I&#8217;m using one of my “Fake Bake” back-up files. I&#8217;ll put up the greyscale image for you to save for your own use.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/15-upper-fake-bake.jpg"><img class="alignnone size-medium wp-image-83" src="http://mistressofdesign.files.wordpress.com/2008/08/15-upper-fake-bake.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">I place it on a new layer, changed the bend mode to multiply and dropped the opacity down to 50%.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/upper-fake-bake.jpg"><img class="alignnone size-medium wp-image-84" src="http://mistressofdesign.files.wordpress.com/2008/08/upper-fake-bake.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">All we have left to do for the top part, is mask out what we don&#8217;t want on our “Sweater Base Colour” layer. Remember to <strong>save your work</strong> as an XCF, so you can go back and fiddle with it later if you want. Then save it as a TGA.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/16-upper-masked-out.jpg"><img class="alignnone size-medium wp-image-85" src="http://mistressofdesign.files.wordpress.com/2008/08/16-upper-masked-out.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">We have finished with the top BUT we&#8217;re not finished. At the beginning of the tutorial, I saved the basic texture for later use on the lower template, so now we&#8217;re going to make a band for the sweater.</p>
<p style="margin-bottom:0;font-style:normal;">I&#8217;m using Chip&#8217;s lower templates again, at 512 resolution.</p>
<p style="margin-bottom:0;font-style:normal;">Open up the solid layer TGA we saved earlier, select all, copy, and paste it in to a new layer on the templates file. Name it “<strong>Sweater Solid Colour</strong>” as we did for the upper template.</p>
<p style="margin-bottom:0;font-style:normal;">The theory on this, is that it doesn&#8217;t /really/ have to be seamless, because all we are making is the ribbed band for the bottom. We&#8217;re using the same method as we did for the neckline and cuffs.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">On a <strong>new layer</strong> named “Band Shape”, <strong>create a wide band</strong> using your paintbrush tool in white.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/17-wide-band.jpg"><img class="alignnone size-medium wp-image-86" src="http://mistressofdesign.files.wordpress.com/2008/08/17-wide-band.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Select the “Sweater Solid Colour” layer, and go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map&#8230;</strong> from the drop down menu, select the layer you just made, “Band Shape”.</p>
<p style="margin-bottom:0;font-style:normal;">These are my settings, by now, you should be used to the filter enough to just play around, but just in case, I&#8217;ll keep putting up screenshots.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/18-band-bump-map.jpg"><img class="alignnone size-medium wp-image-87" src="http://mistressofdesign.files.wordpress.com/2008/08/18-band-bump-map.jpg?w=300&#038;h=260" alt="" width="300" height="260" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">I kept the layer, changed the blend mode to overlay, and dropped opacity to 10%.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Create another <strong>new layer</strong> and name it “<strong>Band Ribbing</strong>”. You guessed it! Now we&#8217;re making the ribbed part. So grab your paintbrush again, and paint in some lines across the band.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/19-band-ribbing.jpg"><img class="alignnone size-medium wp-image-88" src="http://mistressofdesign.files.wordpress.com/2008/08/19-band-ribbing.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">Select the “Sweater Solid Colour” layer, and go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map&#8230; </strong>from the drop down menu, select the layer you just made, “Band Ribbing”.</p>
<p style="margin-bottom:0;font-style:normal;">The only part I changed in the settings was to <strong>check “Invert”</strong>, so no screen shot this time.</p>
<p style="margin-bottom:0;font-style:normal;">I&#8217;ve kept the layer again, inverted the colour (by going to Color &gt;&gt; Invert), switched the blend mode to burn, and dropped the opacity to 20%.</p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">ALMOST done again. I&#8217;ve used the “Lower Fake Bake” (which can be found on the previous tutorial for denim jeans). I&#8217;ve changed the layer blend mode to multiply, and dropped the opacity to 50% to match the settings I had for the upper.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/20-solid-with-fake-bake.jpg"><img class="alignnone size-medium wp-image-89" src="http://mistressofdesign.files.wordpress.com/2008/08/20-solid-with-fake-bake.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">All that we have left to do, is mask out what we don&#8217;t want, save the XCF, then save it as a TGA, and upload them both to SL.</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://mistressofdesign.files.wordpress.com/2008/08/21-lower-masked-out.jpg"><img class="alignnone size-medium wp-image-90" src="http://mistressofdesign.files.wordpress.com/2008/08/21-lower-masked-out.jpg?w=300&#038;h=181" alt="" width="300" height="181" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
<p style="margin-bottom:0;font-style:normal;">Taaa daaaaa! Final Sweater, up for sale in <a href="http://slurl.com/secondlife/Afton/114/180/125">Afton&#8217;s ONE shop</a>, click the poster for an Slurl. In-world, you can buy the finished sweater for 1L, or click the poster for a link back to this site. ENJOY!</p>
<p style="margin-bottom:0;font-style:normal;"><a href="http://slurl.com/secondlife/Afton/114/180/125"><img class="alignnone size-full wp-image-93" src="http://mistressofdesign.files.wordpress.com/2008/08/sweat-tut-advert2.jpg?w=460&#038;h=460" alt="" width="460" height="460" /></a></p>
<p style="margin-bottom:0;font-style:normal;">
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		<title>Denim Jeans Tutorial using The GIMP</title>
		<link>https://mistressofdesign.wordpress.com/2008/06/10/denim-jeans-tutorial-using-the-gimp/</link>
		<comments>https://mistressofdesign.wordpress.com/2008/06/10/denim-jeans-tutorial-using-the-gimp/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 06:21:29 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[GIMP Jeans Tutorial]]></category>
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		<description><![CDATA[This is an adaptation of &#8220;Creating Denim in GIMP by *fence-post&#8221; from DeviantArt. I&#8217;ve changed it so it is relevant to texture creation in Second Life. But I encourage you to read or bookmark the original tutorial as well. This is a pretty advanced tutorial&#8230; It&#8217;s not recommended for anyone new to The GIMP, or [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=14&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>This is an adaptation of <a title="Creating Denim in GIMP by *fence-post" href="http://fence-post.deviantart.com/art/Creating-Denim-in-GIMP-53850678?offset=25#comments" target="_blank">&#8220;Creating Denim in GIMP by *fence-post&#8221;</a> from DeviantArt. I&#8217;ve changed it so it is relevant to texture creation in Second Life. But I encourage you to read or bookmark the original tutorial as well.</p>
<p>This is a pretty advanced tutorial&#8230; It&#8217;s not recommended for anyone new to The GIMP, or to clothing creation. However, if you understand the basics of GIMP and the templates, this could be *just* the thing you are searching for to really bring your creations to life. The principles can be applied to ALL you future creations and you will probably benefit greatly from learning some of this stuff.</p>
<p>The final creation will be up for sale for 1L in <a href="http://slurl.com/secondlife/Afton/114/180/125" target="_blank">Afton&#8217;s &#8220;Dollarbie&#8221; shop at HSPL</a> . Click the link to grab a pair now.</p>
<p>This is the poster to look out for.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/06/afton-dollarbie-advert.jpg"><img class="alignnone size-medium wp-image-39" src="http://mistressofdesign.files.wordpress.com/2008/06/afton-dollarbie-advert.jpg?w=300&#038;h=300" alt="Jeans Tutorial Dollarbie" width="300" height="300" /></a></p>
<p>Are you ready to get cracking? The tutorial starts immediately after the cut&#8230;</p>
<p><span id="more-14"></span></p>
<p style="margin-bottom:0;" align="center"><span style="font-size:x-large;"><span style="text-decoration:underline;">Clean Blue Jeans Tutorial</span></span></p>
<p style="margin-bottom:0;" align="center"><span style="font-size:medium;">Using The Gimp version 2.4.6</span></p>
<p style="margin-bottom:0;" align="center"><em>All images are smaller previews for faster website load times. To see the full resolutions, with readable details, please click on any of the pictures and the full size will load.</em></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step One</span></p>
<p style="margin-bottom:0;">Open up you basic templates. For this one I&#8217;ve chosen to work with the templates by Chip Midnight at 1024 resolution. Create a new layer on top of all the avatar mesh guides. Name it something simple like “Solid Blue”. With the colour picker open, find a blue colour you like, any blue is fine. For mine, I chose to use 393a6e. <strong>Fill the new “Solid Blue” layer with your foreground colour.</strong></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Two</span></p>
<p style="margin-bottom:0;">Now we&#8217;re going to make some noise (makes a silly joke about the crowd going wild<span> <img src='https://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</span> Go to <strong>Filters &gt;&gt; Noise &gt;&gt; RBG Noise&#8230;</strong></p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/1-fill-blue-and-add-noise2.jpg"><img class="alignnone size-medium wp-image-41" src="http://mistressofdesign.files.wordpress.com/2008/06/1-fill-blue-and-add-noise2.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;">The <strong>default values are 0.20</strong> for red, blue and green with 0.00 for alpha, we leave them alone. Make sure <strong>“Independent RBG” is unchecked</strong>, that way its a uniform colour of noise, not a rainbow one- hehe.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/2-noise-settings2.jpg"><img class="alignnone size-medium wp-image-43" src="http://mistressofdesign.files.wordpress.com/2008/06/2-noise-settings2.jpg?w=162&#038;h=300" alt="" width="162" height="300" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Three</span></p>
<p style="margin-bottom:0;">Add a new transparent layer above, and <strong>fill the new layer with a scan line pattern</strong> (<a href="http://fence-post.deviantart.com/art/Scanline-Pattern-39512748">click *<strong><em>here</em></strong>* to download from DA</a>). The screen shot won&#8217;t show much, so I am not including one. The pattern is just a tiny repeating black diagonal line.</p>
<p style="margin-bottom:0;"><em>*** So far, all of this had been pretty basic&#8230; Now on to the more challenging stuff! ***</em></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Four</span></p>
<p style="margin-bottom:0;">We&#8217;re going to use the Bump Map tool within The GIMP. (Honest opinion, bump mapping is a lot easier/smarter in GIMP than in Photoshop- so there!! XD ). Moving right along&#8230;</p>
<p style="margin-bottom:0;">Make sure you have your “Solid Blue” base layer selected (the one with noise added). Go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map&#8230;</strong></p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/3-bump-menu-scan-line1.jpg"><img class="alignnone size-medium wp-image-44" src="http://mistressofdesign.files.wordpress.com/2008/06/3-bump-menu-scan-line1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">
<p style="margin-bottom:0;"><strong>Select the Scan Line layer as your Bump map from the drop down menu</strong>. Then, using the next screen shot as a guide, use the following settings. Feel free to experiment, but this is just to make things easier the first time around.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/4-bump-map-scan-line-settings1.jpg"><img class="alignnone size-medium wp-image-45" src="http://mistressofdesign.files.wordpress.com/2008/06/4-bump-map-scan-line-settings1.jpg?w=300&#038;h=260" alt="" width="300" height="260" /></a></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Five</span></p>
<p style="margin-bottom:0;">You can either <strong>hide or delete the scan line layer now</strong>, we&#8217;re finished with that part.</p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Six</span></p>
<p style="margin-bottom:0;">You can go back to your “Solid Blue” layer and add more noise if you want. Its not a compulsary step. I only added <strong>0.10 worth of RBG noise again</strong>, just to rough it up a bit more.</p>
<p style="margin-bottom:0;"><em>*** So far, you should have something resembling a square of denim. We&#8217;re now moving on to adding details like the seam highlights and shadowing. ***</em></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Seven</span></p>
<p style="margin-bottom:0;">Create a <strong>new layer and name it “Side Seams for Front”</strong>. Along the side seam, on the front of your pants template, <strong>draw a white “seam” all the way down, on both sides</strong>. I am using the paintbrush tool, with Circle (11) selected. Seems to be the perfect size for seams (seems/seams- lol).</p>
<p style="margin-bottom:0;"><em>*** For this step, if you bring Chips “Seam Matching Guide” to the layer above the Solid Blue, and below your new “Side Seams” layer, it makes things a lot easier to figure out where to put it. As a tip, only follow the inside of the guide, and keep it at the size 11 brush. That worked well for me. ***</em></p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/5-paint-in-side-seam1.jpg"><img class="alignnone size-medium wp-image-46" src="http://mistressofdesign.files.wordpress.com/2008/06/5-paint-in-side-seam1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">When you&#8217;ve done your white line, put Chips Seam Matching Guide back below your Solid Blue base layer. Go back to your Solid Blue Base layer, and create another new layer. (Above the base, under the white lines you just drew) and fill it with black. Merge your white seams, down to the black layer, and again, rename it “front side seams”.</p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Eight</span></p>
<p style="margin-bottom:0;">On this “Front Side Seam” layer, we want to make it a bit less harsh, so go to <strong>Filters &gt;&gt; Blur &gt;&gt; Gaussian Blur</strong>. The default of 5.0, 5.0 is fine for what we&#8217;re working with.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/6-apply-gaussian-blue-to-ss1.jpg"><img class="alignnone size-medium wp-image-47" src="http://mistressofdesign.files.wordpress.com/2008/06/6-apply-gaussian-blue-to-ss1.jpg?w=229&#038;h=300" alt="" width="229" height="300" /></a></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Nine</span></p>
<p style="margin-bottom:0;">We&#8217;re going to use Bump mapping again, sort of like we did before with the scan line pattern, this time to get a raised and shadow effect for the side seams. <strong>Select your Solid Blue Base layer</strong> (the one we want to bump <img src='https://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> , are you getting it yet?)</p>
<p style="margin-bottom:0;"><strong>Go to Filters &gt;&gt; Map &gt;&gt; Bump Map.</strong> From the drop down menu for Bump Map, select the black and white layer you just made for side seams. From the screen shot below use the following settings (again, feel free to fiddle with them, this is just a starting point to make it easier the first time). In the preview window you can see the result of my settings.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/7-bump-map-side-seam1.jpg"><img class="alignnone size-medium wp-image-48" src="http://mistressofdesign.files.wordpress.com/2008/06/7-bump-map-side-seam1.jpg?w=300&#038;h=259" alt="" width="300" height="259" /></a></p>
<p style="margin-bottom:0;">As before, you can now either delete or hide the layer we used to bump map. I personally hide them, because they might come in handy for highlights or shading.</p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Ten</span></p>
<p style="margin-bottom:0;">Now we&#8217;re going to “liven up” the side seam a little. We have its location “bumped”, and its easy to see. So next, we&#8217;re going to add some wrinkle effect to the seam.</p>
<p style="margin-bottom:0;">Create a <strong>new transparent layer</strong> above you Solid Blue base layer. Name it <strong>“Side Seam Wrinkles”</strong>. For this, I am using the paintbrush tool again in white, with a few tweaks&#8230; <strong>Brush is Circle Fuzzy (05)</strong>, but I have checked <strong>“Fade out”</strong> and set the length to fade out to 20px. The reason I&#8217;ve done that is because if you make a stroke left to right, it will fade by the time it reaches the other side of the raised seam. Then you can stroke right to left with the same result.</p>
<p style="margin-bottom:0;">SUPER closeup shot to explain&#8230;</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/8-paint-in-side-seam-wrinkles1.jpg"><img class="alignnone size-medium wp-image-49" src="http://mistressofdesign.files.wordpress.com/2008/06/8-paint-in-side-seam-wrinkles1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">Keep going until you&#8217;ve done both seams, the whole way up and down.. We&#8217;re going to use this “Side Seam Wrinkles” layer to bump map again.</p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Eleven</span></p>
<p style="margin-bottom:0;"><strong>Select your “Solid Blue” base layer</strong> again, go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map</strong>&#8230; From the Bump Map drop down, <strong>select the “Side Seams Wrinkles” layer</strong> you just made. I am tempted to not give a screen shot, and just let you figure it out, but I am too much of an information junkie to skip that- lol. If you want to use the following settings, please do, if you want to try it by yourself, go for it!!</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/9-bump-map-ss-wrinkles1.jpg"><img class="alignnone size-medium wp-image-50" src="http://mistressofdesign.files.wordpress.com/2008/06/9-bump-map-ss-wrinkles1.jpg?w=300&#038;h=257" alt="" width="300" height="257" /></a></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Twelve</span></p>
<p style="margin-bottom:0;">Now for something completely different! Instead of hiding, or deleting the side seam wrinkle layer, we&#8217;re going to use it to add some highlights. This is why I keep them!</p>
<p style="margin-bottom:0;"><strong>Select your “Side Seam Wrinkles” layer</strong>, and change its blending mode through the layers tab. I switched the <strong>blending mode to “Soft Light”</strong> and left the <strong>opacity at 100%</strong>, but you can also use dodge, or overlay, or hard light and so on and so forth. You may need to change the layer opacity if you use another blending mode as well. Feel free to experiment.</p>
<p style="margin-bottom:0;"><em>*** While we&#8217;re on the topic of Maps&#8230; I&#8217;m going to introduce the “Displace” map option. Bump Mapping, I guess is similar to embossing your base texture with another layer, making height and depth, a fake Z coordinate. Displacement works by shifting/moving the base texture to a new X &amp; Y coordinate. So Bump is depth (height), displace is location (side to side or up and down)&#8230; That is definitely NOT a technical explanation *giggles* but it should help you understand the difference. NEVER use a SOLID layer for displacement. You will throw off the whole template coordinates, so just be warned. To use the Displace option, ALWAYS use colour on alpha.***</em></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Thirteen</span></p>
<p style="margin-bottom:0;"><strong>Select your Solid Blue base layer. Go to Filters &gt;&gt; Map &gt;&gt; Displace&#8230;</strong></p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/10-displace-menu-ss-wrinkles1.jpg"><img class="alignnone size-medium wp-image-51" src="http://mistressofdesign.files.wordpress.com/2008/06/10-displace-menu-ss-wrinkles1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;"><strong>On both X and Y drop down menus, select the “Side Seam Wrinkles” layer for displacement</strong>. Here is a screen shot for the settings I used.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/11-displace-ss-wrinkle-settings1.jpg"><img class="alignnone size-medium wp-image-52" src="http://mistressofdesign.files.wordpress.com/2008/06/11-displace-ss-wrinkle-settings1.jpg?w=218&#038;h=300" alt="" width="218" height="300" /></a></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Fourteen</span></p>
<p style="margin-bottom:0;">Now we&#8217;re going to make a “Stitching” layer. So <strong>create a new transparent layer</strong>, above the side seam wrinkles. <strong>Name it “Side Seam Stitching”</strong>.</p>
<p style="margin-bottom:0;"><strong>Grab the Path Tool</strong>, and <strong>create a path</strong> along the outer edge of the left side seam, top to bottom. When you reach the bottom, <strong>hold down the SHIFT key</strong>, and click the inner edge of the left side seam, and create a path bottom to top. When you reach the top, hold down SHIFT again, and click the inner edge of the right seam, and go down, hold shift again at the bottom to create a new path on the outer edge.</p>
<p style="margin-bottom:0;"><em>*** By holding down the Shift key when moving to another path, you&#8217;ll create a multi-component point and each will be stroked individually. If you didn&#8217;t hold down shift when starting a new line, everything would be connected, and you would have to erase what you don&#8217;t want after.***</em></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Fifteen</span></p>
<p style="margin-bottom:0;">With your paths in place, we now want to <strong>select a colour for the stitching</strong>&#8230; something deep gold. I&#8217;ve used b28226 as my stitching colour. Next, go to <strong>Edit &gt;&gt; Stroke Path</strong>&#8230;</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/12-path-tool-stitching-menu1.jpg"><img class="alignnone size-medium wp-image-53" src="http://mistressofdesign.files.wordpress.com/2008/06/12-path-tool-stitching-menu1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">Pay attention to the Line width, the Line Style and the Dash preset.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/13-stroke-path-settings1.jpg"><img class="alignnone size-medium wp-image-54" src="http://mistressofdesign.files.wordpress.com/2008/06/13-stroke-path-settings1.jpg?w=224&#038;h=300" alt="" width="224" height="300" /></a></p>
<p style="margin-bottom:0;">Click on Stroke at the bottom of the dialog box.</p>
<p style="margin-bottom:0;">Yay! Dashed lines that looks like stitches, without having to do it by hand!!</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/14-stroke-effect1.jpg"><img class="alignnone size-medium wp-image-55" src="http://mistressofdesign.files.wordpress.com/2008/06/14-stroke-effect1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Sixteen</span></p>
<p style="margin-bottom:0;">This is an optional step, but you should be used to “Mapping” by now, so I encourage you to give it a shot&#8230; We&#8217;re going to bump map, or displace the “Side Seam Stitching” layer this time, using the wrinkle layer as our bump map. <strong>Select your “Side Seam Stitching” layer</strong>. Go to <strong>Filters &gt;&gt; Map &gt;&gt; Bump Map</strong>, select your <strong>“Side Seam Wrinkles” layer </strong>from the drop down and mess around with the settings.</p>
<p style="margin-bottom:0;">No screen shot this time, just play. Same with displace. Just mess around. You can always “Undo” if anything goes wrong.</p>
<p style="margin-bottom:0;">Step Eighteen</p>
<p style="margin-bottom:0;">This is a revision time.</p>
<p style="margin-bottom:0;">Keep doing this for ALL the pieces you might want!!! You can continue doing all of what we&#8217;ve covered, on every other “bit” to get the rest of your details to “pop”. I&#8217;m not going to keep repeating the above steps for each new piece of the jeans, but I will revise what we&#8217;ve covered so far. From here, you can use the above methods, over and over, for the other details on your jeans.</p>
<ul>
<li>
<p style="margin-bottom:0;">For new 	details, create a new layer, and paint the big basic shape in white.</p>
</li>
<li>
<p style="margin-bottom:0;">Apply a small 	amount of Gaussian Blur so the edges aren&#8217;t too harsh.</p>
</li>
<li>
<p style="margin-bottom:0;">Select your 	Base Layer (the Solid Blue base layer, the one you want to “bump”). 	Then go to Filters &gt;&gt; Map &gt;&gt; Bump Map.</p>
</li>
</ul>
<ul>
<li>
<p style="margin-bottom:0;">Use the layer 	you just made as the Bump Map from the drop down menu, play with the 	settings to get the amount you want.</p>
</li>
</ul>
<ul>
<li> Bump mapping raises/lowers the texture, displacement shifts it on the X &amp; Y coodinates.</li>
</ul>
<ul>
<li>
<p style="margin-bottom:0;">The same 	layer you have used for bump/displace (white on alpha) can also be 	used to add more highlights. Just change the blend mode and/or 	opacity.</p>
</li>
<li>
<p style="margin-bottom:0;">To add seam 	wrinkles, set your paintbrush to fade out. And use both bump and 	displace maps for effect.</p>
</li>
<li>
<p style="margin-bottom:0;">With your 	path tool, we can stroke the path to create a dashed line resembling 	stitches. If you hold down shift when finishing a new path, and 	moving on to the next, you create a multi-component path (separate 	strokes).</p>
</li>
</ul>
<p style="margin-bottom:0;"><span>So far, after all that detailing, repeating the steps over and over, I have come up with this&#8230; All the bits are in the right place, and my texture </span><em><span>has</span></em><span> texture.</span></p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/15-continued-work-all-pieces1.jpg"><img class="alignnone size-medium wp-image-56" src="http://mistressofdesign.files.wordpress.com/2008/06/15-continued-work-all-pieces1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;"><em>*** I&#8217;m putting up a greyscale JPEG you can save if you are struggling with “where” all the details go. That way you can trace over the top for placements, if you need to. It simply shows my personal locations for the fly, the front and back pockets, the waistband, and belt loops. As I said, its crude/simple/basic&#8230; because following the steps above, you can work your own magic. ***</em></p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/jeans-tutorial-basic-placements-in-greyscale1.jpg"><img class="alignnone size-medium wp-image-57" src="http://mistressofdesign.files.wordpress.com/2008/06/jeans-tutorial-basic-placements-in-greyscale1.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Seventeen</span></p>
<p style="margin-bottom:0;">Aha!! She exclaims with glee! By now you should be getting a good grasp of all the basics&#8230; but NOW we&#8217;re going to use the same methods, for WRINKLES and SHADOWS!</p>
<p style="margin-bottom:0;">Create a <strong>new transparent layer</strong>. Name it <strong>“Big Shadows”</strong>. Paint some big, black, blurry shadows. Looks horrible, but this is a pretty nifty way to add shadows and wrinkles to your designs.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/16-big-shadows1.jpg"><img class="alignnone size-medium wp-image-58" src="http://mistressofdesign.files.wordpress.com/2008/06/16-big-shadows1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;"><strong>Bump map the base layer, using this layer</strong>. These are the settings I used.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/17-big-shadows-bump-map-settings1.jpg"><img class="alignnone size-medium wp-image-59" src="http://mistressofdesign.files.wordpress.com/2008/06/17-big-shadows-bump-map-settings1.jpg?w=300&#038;h=259" alt="" width="300" height="259" /></a></p>
<p style="margin-bottom:0;">I&#8217;ve kept the “<strong>Big Shadow</strong>” layer visible, changed the <strong>blend mode to burn</strong>, and set <strong>opacity at 20%</strong>.</p>
<p style="margin-bottom:0;">Make <strong>another new layer</strong>, and this time we&#8217;re painting <strong>thin “tight fit” wrinkles</strong> in black.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/18-tight-fit-black-wrinkles1.jpg"><img class="alignnone size-medium wp-image-60" src="http://mistressofdesign.files.wordpress.com/2008/06/18-tight-fit-black-wrinkles1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;"><strong>Bump map the base layer, using the Thin Wrinkle layer</strong>. These are my settings.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/19-tight-fit-wrinkles-bump-map-settings1.jpg"><img class="alignnone size-medium wp-image-61" src="http://mistressofdesign.files.wordpress.com/2008/06/19-tight-fit-wrinkles-bump-map-settings1.jpg?w=300&#038;h=259" alt="" width="300" height="259" /></a></p>
<p style="margin-bottom:0;">As above, I&#8217;ve kept the layer visible and changed the blend mode and opacity.</p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Eighteen</span></p>
<p style="margin-bottom:0;">Grins&#8230; the final step I guess is what make this “pop” a heck of a lot more. So far, we&#8217;ve covered adding texture, to the texture itself. We&#8217;ve added shading and highlights, created our wrinkles and stitching&#8230; but we still need some extra shading to complete it though. This is what my jeans look like, ALMOST finished&#8230;</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/20-all-textures-finished1.jpg"><img class="alignnone size-medium wp-image-62" src="http://mistressofdesign.files.wordpress.com/2008/06/20-all-textures-finished1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">It&#8217;s ok, but it does need some extra *oomph* with some simple shading. I&#8217;ve used a “Fake Bake” texture I originally made in PS. Its a greyscale layer, and it comes in SUPER handing for this exact reason.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/lower-fake-bake1.jpg"><img class="alignnone size-medium wp-image-63" src="http://mistressofdesign.files.wordpress.com/2008/06/lower-fake-bake1.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p style="margin-bottom:0;">I place it on a <strong>new layer</strong>, above everything else, and set the <strong>blend mode of this layer to Multiply</strong>, and dropped the <strong>opacity to 75%</strong>.</p>
<p style="margin-bottom:0;"><a href="http://mistressofdesign.files.wordpress.com/2008/06/21-final-shading-layer1.jpg"><img class="alignnone size-medium wp-image-64" src="http://mistressofdesign.files.wordpress.com/2008/06/21-final-shading-layer1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">LOOKING GREAT NOW!!!! Yays!!!!</p>
<p style="margin-bottom:0;"><span style="text-decoration:underline;">Step Nineteen</span></p>
<p style="margin-bottom:0;">Within The GIMP, you have a few ways you can make it ready for upload to SL. One is by using an alpha channel, the other is by turning off/erasing/masking the layers&#8230; By now, you should know how to do any or all of the above. I prefer to mask out what I don&#8217;t need of the base with layer masks, as GIMP automatically transfers that info to the alpha channel. <strong>Save your work as an XCF or PSD</strong>&#8230; so if you need to edit anything later on, you have all your layers to work on.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/06/22-masked-for-final-save-then-upload1.jpg"><img class="alignnone size-medium wp-image-65" src="http://mistressofdesign.files.wordpress.com/2008/06/22-masked-for-final-save-then-upload1.jpg?w=300&#038;h=180" alt="" width="300" height="180" /></a></p>
<p style="margin-bottom:0;">Then you are ready to save it as a TGA, and upload it to SL- wooohoooooo!!! You&#8217;ve just made your own jeans!</p>
<p style="margin-bottom:0;">These jeans will be available in Afton (Slurl) as a dollarbie. Along with a link back to this page. Now go forth and create!!! I am posting another pic of the Dollarbie vendor that will be up for grabs in Afton. Click on the poster for a SLurl to grab a copy of what I made.</p>
<p style="margin-bottom:0;"><a href="http://slurl.com/secondlife/Afton/114/180/125" target="_blank"><img class="alignnone size-medium wp-image-66" src="http://mistressofdesign.files.wordpress.com/2008/06/afton-dollarbie-advert.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p style="margin-bottom:0;">As always, play nice kiddies! *Smooches*. I hope you enjoy!</p>
<p style="margin-bottom:0;">Time for me to make my exit, ta ta for now!</p>
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		<title>Better Photography- Part One &#8220;Capturing&#8221;</title>
		<link>https://mistressofdesign.wordpress.com/2008/05/29/better-photography-part-one-capturing/</link>
		<comments>https://mistressofdesign.wordpress.com/2008/05/29/better-photography-part-one-capturing/#comments</comments>
		<pubDate>Thu, 29 May 2008 15:52:35 +0000</pubDate>
		<dc:creator>claireharford</dc:creator>
				<category><![CDATA[Getting the most out of snapshots]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Lesson]]></category>
		<category><![CDATA[Photo]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[SL]]></category>
		<category><![CDATA[Tutorial]]></category>

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		<description><![CDATA[This one may be just the place to start the tips and tricks, because it give you a quick look into &#8220;better&#8221; photography for SL. Whether you&#8217;re a newbie or a pro, being able to take and even tweak a snapshot is an abosulte &#8220;must know&#8221;. Part One looks at capturing images, and getting the [...]<img alt="" border="0" src="https://stats.wordpress.com/b.gif?host=mistressofdesign.wordpress.com&#038;blog=3837395&#038;post=4&#038;subd=mistressofdesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>This one may be just the place to start the tips and tricks, because it give you a quick look into &#8220;better&#8221; photography for SL. Whether you&#8217;re a newbie or a  pro, being able to take and even tweak a snapshot is an abosulte &#8220;must know&#8221;.</p>
<p>Part One looks at capturing images, and getting the most out of your settings. I&#8217;ll look at both in world capture methods, and touch lightly on how to use external programs for screen captures. I&#8217;ll also go in to some advanced menu options, to really make the most of your pics.</p>
<p>Get ready for some tips and tricks below the cut&#8230;</p>
<p><span id="more-4"></span></p>
<p>So&#8230; I am going to guess you all know how to use the snapshot function in Second Life. Its probably the first thing you made yourself as a newcomer. It may have been a profile pic, a snapshot with friends, or a &#8220;tourist&#8221; snapshot of some awesome build. Whatever it was, it was easy&#8230; but are you getting the most out of it?</p>
<p>This is BASIC stuff, I don&#8217;t mean to treat anyone as &#8220;stupid&#8221;, not in the least. But there are some basics you might miss because it *is* so basic. If you already know it, skip ahead a few paragraphs. If you know it all, yay for you, but others might still benefit. Play nice, kiddies!</p>
<p>The first part I am going to cover is within the snapshot menu itself. &#8220;What size image do you need?&#8221;. Well, that all depends on what you&#8217;re going to be doing with it! You might want to square it off, you might want to capture the whole screen, you might want to show the User Interface (chat, location, mini map etc), you might need a higher resolution to edit for your vendors&#8230; your preferences from last time, might not be the ones you want to use *this* time. So each pic you take, has different inputs, controlled by you.</p>
<p>Below, is a full screen capture, based on my screen size of 1440&#215;838. I&#8217;ve selected &#8220;Current Window&#8221; for the size I wanted. It makes a nice landscape image.</p>
<p>(All images in this post have been resized for web browsing, and are not the same size as what shows up in the pics. Click on the images if you want to view the full size).</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-current-window.jpg"><img class="alignnone size-medium wp-image-6" src="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-current-window.jpg?w=300&#038;h=140" alt="Current Window" width="300" height="140" /></a></p>
<p>Now&#8230; what if you wanted a squared image? SL uploads 1:1 or 1:2 ratio, meaning 512&#215;512, 1024&#215;1024 or 512&#215;1024 (and so on and so forth). Sometimes you want your images captured at the same size they will be uploaded.</p>
<p>For this, we need to select &#8220;Custom&#8221; from the drop down menu for image size. SL will always constrain it to the nearest, lower resolution image size (please correct me here if I am wrong). For squared captures, I stick to my screen height as a guide. So I capture 838&#215;838 pixels, and when uploading, it gets &#8220;squished&#8221; back down to 512&#215;512. If I wanted a 1024pxl square, I&#8217;d capture it at that, but more on that a little further down.</p>
<p>This next image shows the options I have selected for squared captures using the in world snapshot menu.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-square.jpg"><img class="alignnone size-medium wp-image-8" src="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-square.jpg?w=300&#038;h=212" alt="Snapshot- Squared" width="300" height="212" /></a></p>
<p>Now&#8230; if you&#8217;re making snapshots for vendors (things for sale) you might want more detail to work on, and sometimes your given screen size is just too low resolution to do anything good with, especially on full body shots. In the snapshot menu, you can increase the resolution the same way we squared it off, bu choosing &#8220;Custom&#8221; for size and typing in a value higher than your screens output.</p>
<p>PLEASE: This is usually only useful if you plan on post-editing your images. Taking a 2048&#215;2048 image, and importing it *as is*, will just take forever to load, and lag you to buggery. The main benefit come when you shrink it back down to 512&#8242;s in your chosen image editor because the edge pixels will usually be smoothed out to gradients in resizing.</p>
<p>Pic below shows Custom sizes for better &#8220;full body&#8221; shots needed in post editing.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-detail-for-portrait.jpg"><img class="alignnone size-medium wp-image-9" src="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-detail-for-portrait.jpg?w=300&#038;h=300" alt="Custom- higher resolution" width="300" height="300" /></a></p>
<p>Another important thing to &#8220;tweak&#8221; should be your graphics settings in preferences. Some machines may be too old, or the grahics card may not be supported, but I encourage you to check and see if you have &#8220;local lighting&#8221; enabled. It can make a world of difference in how bright and clear a snapshot comes out. If you&#8217;re an unlucky soul who can&#8217;t see a difference whether its checked or not, my guess would be your computer may not support it. The positive is, with the right local settings (noon is best for post Windlight) not all is lost.</p>
<p>(Don&#8217;t pick on my graphics settings! They are optimized for *faster* performance, as my connection speed is less than great. I only increase them when I NEED to, day to day socializing, shopping and picture taking does not fall in to the NEED catagory *smiles*.)</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/05/done-graphics-settings-for-light.jpg"><img class="alignnone size-medium wp-image-10" src="http://mistressofdesign.files.wordpress.com/2008/05/done-graphics-settings-for-light.jpg?w=242&#038;h=300" alt="Local Lighting vs. Sun and Moon" width="242" height="300" /></a></p>
<p>Now we&#8217;re going to take a look at the Main Menu options for snapshots. Personally, I work faster with keyboard shortcuts&#8230; you may or may not want to adopt this trick, its up to you.</p>
<p>Control + Shift + S = Take a Snapshot</p>
<p>Control + &#8216; (apostrophe) = Snapshot to Disk</p>
<p>In the Advanced menu, you can also disable the shutter sound made when saving a snapshot to your hard drive. In a photo shoot, it can get a tad irritating. I tend to mute SL when &#8220;working&#8221;, so that one is up to you. If you haven&#8217;t done so already, Control + Alt + D will activate the advanced menu options.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-deeper-menu.jpg"><img class="alignnone size-medium wp-image-11" src="http://mistressofdesign.files.wordpress.com/2008/05/done-cap-deeper-menu.jpg?w=300&#038;h=238" alt="Menu Options" width="300" height="238" /></a></p>
<p>Last little tip if for those of you experiencing issues with the snapshot option within SL. I know of a few people who crash when attempting to save an image to their hard drive, or who freeze when trying to capture a large image. My advice to any of you with this problem, is to grab a &#8220;screen capture&#8221; program. I have the free version of <a title="FRAPS" href="http://www.fraps.com/">FRAPS</a> and the free version of <a title="ScreenHunter" href="http://www.wisdom-soft.com/" target="_blank">ScreenHunter</a>. I tend to use <a title="ScreenHunter" href="http://www.wisdom-soft.com/" target="_blank">ScreenHunter</a> most, because I&#8217;ve had it the longest. <a title="FRAPS" href="http://www.fraps.com/">FRAPS</a> has video capture capabilities as well, so might be more geared towards budding film directors.</p>
<p>I&#8217;m not going to tell you how to use the software, but I am going to show you what you need to know in order to use it in conjunction with Second Life. Basically&#8230; screen captures, capture the whole screen- duh! *Giggles*&#8230; but what if you don&#8217;t want to capture the User Interface (UI)? The User Interface is the menus, the chat bar, your inventory, the mini map. Before you capture you want to turn it off. HUD items will still show up, think of ZHAO animation overriders, Huddles, radars etc. Those still need to be detached, but this next trick will hide everything else.</p>
<p>Make sure the advanced menu is activated (control+alt+d) and then hit the following&#8230;</p>
<p>Control + Alt + F1</p>
<p>Capture the screen with the assigned keyboard shortcut for the program you are using. (In ScreenHunter, I have it set to F6).</p>
<p>Do the same sequence again, Control + Alt + F1, to get your UI back.</p>
<p><a href="http://mistressofdesign.files.wordpress.com/2008/05/done-ui-disable-for-screen-caps-edit.jpg"><img class="alignnone size-medium wp-image-12" src="http://mistressofdesign.files.wordpress.com/2008/05/done-ui-disable-for-screen-caps-edit.jpg?w=300&#038;h=300" alt="Disable UI for screen captures" width="300" height="300" /></a></p>
<p>Okie dokie boys and girls, I now have brain strain and I am going to leave it there for part one.</p>
<p>In the next part, I&#8217;m going to cover basic image editing outside of SL using a few different programs. Things like cropping, resizing, and the use of studios and how they might help. And we&#8217;re going to take a look at some more capture methods (color, depth, mattes).</p>
<p>Thank you to Verona, for posing for me. I&#8217;m not at all shy&#8230; she is, however, a babe!</p>
<p>Toodles!!!</p>
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			<media:title type="html">claireharford</media:title>
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